public ReceivePacket ( byte buffer ) : int | ||
buffer | byte | The buffer to be read into. |
return | int |
/// <summary> /// Read Thread. Loops waiting for packets. When a packet is received, it is /// dispatched to any waiting All Message Handler. Also, the address is looked up and /// any matching handler is called. /// </summary> private void Read() { try { while (ReaderRunning) { int length = OscPacketIO.ReceivePacket(buffer); if (length > 0) { lock (ReadThreadLock) { if (paused == false) { ArrayList newMessages = OSC.PacketToOscMessages(buffer, length); messagesReceived.AddRange(newMessages); } } } else { Thread.Sleep(5); } } } catch (Exception e) { Debug.Log("ThreadAbortException" + e); } finally { } }
//Thread method waiting for UDP packets private void Read() { try { while (ReaderRunning) { byte[] buffer = new byte[1000]; StringBuilder address = new StringBuilder(); int length = packetIO.ReceivePacket(buffer, address); //Debug.Log("received packed of len=" + length); if (length > 0) { string receivedMessage = System.Text.Encoding.ASCII.GetString(buffer); //Debug.Log(receivedMessage); HandleMessage(receivedMessage, address.ToString()); } else { Thread.Sleep(20); } } } catch (Exception e) { Debug.Log("ThreadAbortException" + e); } }
private void Read() { try { while (ReaderRunning) { byte[] buffer = new byte[1000]; int length = OscPacketIO.ReceivePacket(buffer); if (length > 0) { ArrayList messages = Osc.PacketToOscMessages(buffer, length); foreach (OscMessage om in messages) { if (AllMessageHandler != null) { AllMessageHandler(om); } OscMessageHandler h = (OscMessageHandler)Hashtable.Synchronized(AddressTable)[om.Address]; if (h != null) { h(om); } } } else { Thread.Sleep(20); } } } catch (Exception e) {} finally {} }
// Read Thread. Loops waiting for packets. When a packet is received, it is // dispatched to any waiting All Message Handler. Also, the address is looked up and // any matching handler is called. private void Read() { try { while (ReaderRunning) { byte[] buffer; int length = OscPacketIO.ReceivePacket(out buffer, packetSize); string s = ""; for (int i = 0; i < length; ++i) { s += (char)buffer[i]; } //Debug.Log("received packed of len=" + length + " ::" + s); if (length > 0) { ArrayList messages = Osc.PacketToOscMessages(buffer, length); if (messages.Count < 1) { Debug.LogWarning("Empty package"); } foreach (OscMessage om in messages) { if (AllMessageHandler != null) { AllMessageHandler(om); } else { Debug.LogWarning("No all handler"); } OscMessageHandler h = (OscMessageHandler)Hashtable.Synchronized(AddressTable)[om.Address]; if (h != null) { h(om); } /*else * { * Debug.LogWarning("No custom handler"); * }*/ } } else { Thread.Sleep(20); } } } catch (Exception e) { Debug.Log("ThreadAbortException" + e); } finally { //Debug.Log("terminating thread - clearing handlers"); //Cancel(); //Hashtable.Synchronized(AddressTable).Clear(); } }
private void Read() { try { while (ReaderRunning) { byte[] buffer = new byte[100000]; int length = udpPacketIO.ReceivePacket(buffer); if (length > 0) { } else { Thread.Sleep(20); } } //} catch (Exception e) { } catch (ThreadAbortException e) { Debug.Log("ThreadAbortException" + e); } // finally // { // //Debug.Log("finally"); // } }
/// <summary> /// Read Thread. Loops waiting for packets. When a packet is received, it is /// dispatched to any waiting All Message Handler. Also, the address is looked up and /// any matching handler is called. /// </summary> private void Read() { threadLoops++; try { while (ReaderRunning) { threadLoops++; byte[] buffer = new byte[1000]; int length = OscPacketIO.ReceivePacket(buffer); threadLoops++; if (length > 0) { threadReceived++; ArrayList messages = Osc.PacketToOscMessages(buffer, length); foreach (OscMessage om in messages) { if (AllMessageHandler != null) { AllMessageHandler(om); } OscMessageHandler h = (OscMessageHandler)Hashtable.Synchronized(AddressTable)[om.Address]; if (h != null) { h(om); } } } else { Thread.Sleep(20); } } } catch (Exception e) { threadErrors++; Debug.Log("ThreadAbortException" + e); } finally { //Debug.Log("terminating thread - clearing handlers"); //Cancel(); //Hashtable.Synchronized(AddressTable).Clear(); } }