// Start is called before the first frame update void Start() { try{ SPHandler = GameObject.Find("SP").GetComponent <SerialPortHandler>(); } catch (Exception e) { Debug.Log(e); } try{ UHandler = GameObject.Find("UP").GetComponent <UDPHandler>(); } catch (Exception e) { Debug.Log(e); } UHandler.InitUDP(); sp = false; up = false; max = progressBar.maxValue; timer = 0; waiting_time = 2; }
public override bool Handle(ServiceUserToken obj) { byte[] firstPacket = obj.firstPacket; int length = obj.firstPacketLength; Socket socket = obj.socket; if (socket == null) { return(false); } if (socket.ProtocolType != ProtocolType.Udp) { return(false); } if (length < 4) { return(false); } IPEndPoint remoteEndPoint = (IPEndPoint)obj.remoteEndPoint; UDPHandler handler = _cache.get(remoteEndPoint); if (handler == null) { handler = new UDPHandler(socket, _controller.GetAServer(remoteEndPoint, null /*TODO: fix this*/), remoteEndPoint, _argsPool); _cache.add(remoteEndPoint, handler); } Task.Factory.StartNew(async() => { await handler.Start(firstPacket, length); }).Forget(); return(true); }
public string allReceivedUDPPackets = ""; // clean up this from time to time! // start from shell private static void Main() { UDPHandler receiveObj = new UDPHandler(); receiveObj.init(); string text = ""; do { text = Console.ReadLine(); }while(!text.Equals("exit")); }
// Start is called before the first frame update void Start() { try{ SPHandler = GameObject.Find("SP").GetComponent <SerialPortHandler>(); } catch (Exception e) { Debug.Log(e); } try{ UHandler = GameObject.Find("UP").GetComponent <UDPHandler>(); } catch (Exception e) { Debug.Log(e); } text = GetComponent <Text>(); text.color = new Color(text.color.r, text.color.g, text.color.b, 0); }
public override bool Handle(byte[] firstPacket, int length, Socket socket, object state) { if (socket.ProtocolType != ProtocolType.Udp) { return(false); } if (length < 4) { return(false); } Listener.UDPState udpState = (Listener.UDPState)state; IPEndPoint remoteEndPoint = (IPEndPoint)udpState.remoteEndPoint; UDPHandler handler = _cache.get(remoteEndPoint); if (handler == null) { handler = new UDPHandler(socket, _controller.GetAServer(remoteEndPoint, null /*TODO: fix this*/), remoteEndPoint); _cache.add(remoteEndPoint, handler); } handler.Send(firstPacket, length); handler.Receive(); return(true); }
public override async Task <bool> Handle(Memory <byte> packet, Socket socket, EndPoint client) { if (socket.ProtocolType != ProtocolType.Udp) { return(false); } if (packet.Length < 4) { return(false); } IPEndPoint remoteEndPoint = (IPEndPoint)client; UDPHandler handler = _cache.get(remoteEndPoint); if (handler == null) { handler = new UDPHandler(socket, _server, remoteEndPoint); handler.Receive(); _cache.add(remoteEndPoint, handler); } await handler.SendAsync(packet); return(true); }
public bool Handle(byte[] firstPacket, int length, Socket socket, object state) { if (socket.ProtocolType != ProtocolType.Udp) { return(false); } if (length < 4) { return(false); } Listener.UDPState udpState = (Listener.UDPState)state; IPEndPoint remoteEndPoint = (IPEndPoint)udpState.remoteEndPoint; UDPHandler handler = _cache.get(remoteEndPoint); if (handler == null) { handler = new UDPHandler(socket, _config.server, remoteEndPoint); handler.OnClose += this.OnClose; _cache.add(remoteEndPoint, handler); } handler.Send(firstPacket, length); handler.Receive(); return(true); }
//-----------------------------------------------------------------start---------------------------------------------------------------------------------- void Start() { //get SPHandler try{ SPHandler = GameObject.Find("SP").GetComponent <SerialPortHandler>(); } catch (Exception e) { Debug.Log(e); } //get UHandler try{ UHandler = GameObject.Find("UP").GetComponent <UDPHandler>(); } catch (Exception e) { Debug.Log(e); } // animation component anim = this.GetComponent <Animation>(); // catch ball object catch_ball_object = GameObject.Find("Catch_Ball"); catch_ball_object.gameObject.SetActive(false); // timer timer = 0.0f; // catch ball score = 0; scoreText.text = string.Format("Score: {0}", score); catch_ball = false; add_score = false; fail_ball_num = 0; // read all Children of current object Transform[] allChildren = GetComponentsInChildren <Transform>(); // iterate foreach (Transform child in allChildren) { // find hand object if (child.name == "Hand") { hand = child.gameObject; } // find thumb object if (child.name == "thumb_0") { thumb_0 = child.gameObject; } if (child.name == "thumb_1") { thumb_1 = child.gameObject; } if (child.name == "thumb_2") { thumb_2 = child.gameObject; } // find index finger object if (child.name == "index_finger_1") { index_finger_1 = child.gameObject; } if (child.name == "index_finger_2") { index_finger_2 = child.gameObject; } if (child.name == "index_finger_3") { index_finger_3 = child.gameObject; } // find middle finger object if (child.name == "middle_finger_1") { middle_finger_1 = child.gameObject; } if (child.name == "middle_finger_2") { middle_finger_2 = child.gameObject; } if (child.name == "middle_finger_3") { middle_finger_3 = child.gameObject; } // find ring finger object if (child.name == "ring_finger_1") { ring_finger_1 = child.gameObject; } if (child.name == "ring_finger_2") { ring_finger_2 = child.gameObject; } if (child.name == "ring_finger_3") { ring_finger_3 = child.gameObject; } // find pinky object if (child.name == "pinky_1") { pinky_1 = child.gameObject; } if (child.name == "pinky_2") { pinky_2 = child.gameObject; } if (child.name == "pinky_3") { pinky_3 = child.gameObject; } } // set default finger as index finger finger_1 = index_finger_1; finger_2 = index_finger_2; finger_3 = index_finger_3; // initialization mouseWorldPosition = hand.transform.position; finger_flex = 180; finger_degree = 0; thumb_flex = 180; index_finger_flex = 180; middle_finger_flex = 180; ring_finger_flex = 180; pinky_flex = 180; catch_ball = false; // set finger as release thumb_0.transform.localEulerAngles = new Vector3(-28.32f, ((-finger_degree - 160) / 5), -25.86f); thumb_1.transform.localEulerAngles = new Vector3(2.37f, -0.297f, -finger_degree) * 0.5f; thumb_2.transform.localEulerAngles = new Vector3(1.36f, -0.126f, -finger_degree) * 0.3f; index_finger_1.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.5f; index_finger_2.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.8f; index_finger_3.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.3f; middle_finger_1.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.5f; middle_finger_2.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.8f; middle_finger_3.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.3f; ring_finger_1.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.5f; ring_finger_2.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.8f; ring_finger_3.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.3f; pinky_1.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.5f; pinky_2.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.8f; pinky_3.transform.localEulerAngles = new Vector3(finger_degree, 0, 0) * 0.3f; }
public TransactionController() { deviceDictionary = new ConcurrentDictionary <IPAddress, DeviceInfo>(); broadcaster = new UDPBroadcaster(BC_PORT); udpHandler = new UDPHandler(this); }