// Chapter3. Start private void ChapterThreeStart() { // About Chapter2. // Chapter2 Fade out & Deactivate imgSqcPlayback.SequenceFadeOutAndDeactivate(); // Chapter2 BGM Stop //GameObject.Find("Audio System").SendMessage("ChapterTwoBGMPlay"); // About Chapter3. // Chapter3 Activate chapter3.SetActive(true); // Chapter3 Initialize sceneController.InitScene(); udpEventModule.ResetCounter(); // Chapter3 BGM Play GameObject.Find("Audio System").SendMessage("ChapterThreeBGMPlay"); }