//UDP 연결
    public void RequestUDPConnection(DataPacket packet)
    {
        Console.WriteLine(packet.client.RemoteEndPoint.ToString() + "UDP 연결 요청");

        string id      = loginUser[packet.client];
        int    roomNum = userState[id].state;

        string[] ip      = new string[roomManager.Room[roomNum].PlayerNum];
        int      ipIndex = 0;

        for (int i = 0; i < RoomManager.maxPlayerNum; i++)
        {
            if (roomManager.Room[roomNum].Socket[i] != null)
            {
                ip[ipIndex] = roomManager.Room[roomNum].Socket[i].RemoteEndPoint.ToString();
                ipIndex++;
            }
        }

        UDPConnectionData   udpConnctionData       = new UDPConnectionData(ip);
        UDPConnectionPacket udpConnctionDataPacket = new UDPConnectionPacket(udpConnctionData);

        udpConnctionDataPacket.SetPacketId((int)ServerPacketId.UdpConnection);

        byte[] msg = CreatePacket(udpConnctionDataPacket);

        packet = new DataPacket(msg, packet.client);

        Console.WriteLine("UDP연결 정보 송신");

        lock (sendLock)
        {
            sendMsgs.Enqueue(packet);
        }
    }