示例#1
0
    //==================================================
    //      Building Tree Functions

    //트리 구조는 project에 별도 pdf로 첨부
    private void makeTree()
    {
        rootNode = gameObject.AddComponent <URootNode>();

        var node0 = gameObject.AddComponent <USelectorNode>();
        var node1 = gameObject.AddComponent <UConditionNode>();
        var node2 = gameObject.AddComponent <USequenceNode>();
        var node3 = gameObject.AddComponent <USequenceNode>();
        var node4 = gameObject.AddComponent <UTask_MoveTo>();
        var node5 = gameObject.AddComponent <UTask_Attack>();
        var node6 = gameObject.AddComponent <UTask_Attack>();
        var node7 = gameObject.AddComponent <UTask_ScanTarget>();
        var node8 = gameObject.AddComponent <UTask_MoveAround>();

        //Link child Node and parent node
        rootNode.AddChildNode(node0);

        node0.AddChildNode(node1);
        node0.AddChildNode(node2);

        node1.AddChildNode(node3);

        node2.AddChildNode(node4);
        node2.AddChildNode(node5);

        node3.AddChildNode(node7);
        node3.AddChildNode(node8);

        node1.SetCondition(controller.BlackBoard, "GameObject", "GameObject", ECondition.notSet);
    }
示例#2
0
 private bool addParentNode(UBTNode newParent)
 {
     //parent cant change
     if (parentNode)
     {
         return(false);
     }
     parentNode = newParent;
     return(true);
 }
示例#3
0
    //===============================
    //      Build Tree Func
    public bool AddChildNode(UBTNode newChild)
    {
        if (!newChild)
        {
            return(false);
        }

        childNodes.Add(newChild);
        newChild.addParentNode(this);
        return(true);
    }