public StrProperty(IOMemoryStream ms, UAssetFile f) : base(ms, f) { }
public override void Read(IOMemoryStream ms, UAssetFile f) { data = ms.ReadUEString(); }
public override void ReadStruct(IOMemoryStream ms, UAssetFile f, StructProperty s) { x = ms.ReadFloat(); y = ms.ReadFloat(); z = ms.ReadFloat(); }
public override void Read(IOMemoryStream ms, UAssetFile f) { flag = ms.ReadByte() != 0; }
public override void ReadStruct(IOMemoryStream ms, UAssetFile f, StructProperty s) { name = ms.ReadUEString(); }
public override void Read(IOMemoryStream ms, UAssetFile f) { //Not really sure how this works....this is just what my original program written 6 months ago does data = Convert.ToBase64String(ms.ReadBytes(length)); }