示例#1
0
        //--------------------------------------------------------------------------------------------------

        protected U3dDomModifierBlock(U3dDomModifierChain modChain, uint blockType) : base(blockType)
        {
            _ModifierChain = modChain;
            _ModifierChain.Modifiers.Add(this);
        }
示例#2
0
 public U3dDomClodModifier(U3dDomModifierChain modChain, string name)
     : base(modChain, 0xffffff46)
 {
 }
示例#3
0
        //--------------------------------------------------------------------------------------------------

        public U3dDomShadingModifier(U3dDomModifierChain modChain, U3dDomLitTextureShader shader)
            : base(modChain, 0xffffff45)
        {
            _Shader = shader;
        }
示例#4
0
        //--------------------------------------------------------------------------------------------------

        public U3dDomMeshDeclaration(U3dDomModifierChain modChain)
            : base(modChain, 0xffffff31)
        {
        }