//-------------------------------------------------------------------------------------------------- protected U3dDomModifierBlock(U3dDomModifierChain modChain, uint blockType) : base(blockType) { _ModifierChain = modChain; _ModifierChain.Modifiers.Add(this); }
public U3dDomClodModifier(U3dDomModifierChain modChain, string name) : base(modChain, 0xffffff46) { }
//-------------------------------------------------------------------------------------------------- public U3dDomShadingModifier(U3dDomModifierChain modChain, U3dDomLitTextureShader shader) : base(modChain, 0xffffff45) { _Shader = shader; }
//-------------------------------------------------------------------------------------------------- public U3dDomMeshDeclaration(U3dDomModifierChain modChain) : base(modChain, 0xffffff31) { }