示例#1
0
 public virtual void DoStateAction(LabObjectState state)
 {
     //设置完好或损毁表现
     if (ShowMaterial == null || ShowTextures.Length != Enum.GetNames(typeof(LabObjectState)).Length)
     {
         return;
     }
     U3DUtil.ChangeTexture(ShowMaterial, ShowTextures[(int)state]);
 }