public override void BuildMesh(int page, bool front) { if (!typo) { typo = gameObject.GetComponent <TypogenicText>(); mesh = typo.m_Mesh; } int index = page * 2; if (!front) { index++; } if (index < text.Count) { typo.Text = text[index]; typo.RebuildMesh(); mesh = typo.m_Mesh; } }