public override void Deserialize(IDataReader reader)
 {
     var limit = reader.ReadUShort();
     paddockItemDescription = new Types.PaddockItem[limit];
     for (int i = 0; i < limit; i++)
     {
          paddockItemDescription[i] = new Types.PaddockItem();
          paddockItemDescription[i].Deserialize(reader);
     }
 }
        public void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadUShort();

            paddockItemDescription = new Types.PaddockItem[limit];
            for (int i = 0; i < limit; i++)
            {
                paddockItemDescription[i] = new Types.PaddockItem();
                paddockItemDescription[i].Deserialize(reader);
            }
        }
示例#3
0
        public override void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadShort();
            var paddockItemDescription_ = new Types.PaddockItem[limit];

            for (int i = 0; i < limit; i++)
            {
                paddockItemDescription_[i] = new Types.PaddockItem();
                paddockItemDescription_[i].Deserialize(reader);
            }
            paddockItemDescription = paddockItemDescription_;
        }
示例#4
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 public override void Deserialize(IDataReader reader)
 {
     paddockItemDescription = new Types.PaddockItem();
     paddockItemDescription.Deserialize(reader);
 }
示例#5
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 public GameDataPaddockObjectAddMessage(Types.PaddockItem paddockItemDescription)
 {
     this.paddockItemDescription = paddockItemDescription;
 }
 public override void Deserialize(BigEndianReader reader)
 {
     paddockItemDescription = new Types.PaddockItem();
     paddockItemDescription.Deserialize(reader);
 }
 public GameDataPaddockObjectAddMessage(Types.PaddockItem paddockItemDescription)
 {
     this.paddockItemDescription = paddockItemDescription;
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     paddockItemDescription = new Types.PaddockItem();
     paddockItemDescription.Deserialize(reader);
 }