public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); currentHouse = new Types.HouseInformationsInside(); currentHouse.Deserialize(reader); }
public MapComplementaryInformationsDataInHouseMessage(ushort subAreaId, int mapId, IEnumerable <Types.HouseInformations> houses, IEnumerable <Types.GameRolePlayActorInformations> actors, IEnumerable <Types.InteractiveElement> interactiveElements, IEnumerable <Types.StatedElement> statedElements, IEnumerable <Types.MapObstacle> obstacles, IEnumerable <Types.FightCommonInformations> fights, Types.HouseInformationsInside currentHouse) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights) { this.currentHouse = currentHouse; }
public MapComplementaryInformationsDataInHouseMessage(ushort subAreaId, int mapId, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, bool hasAggressiveMonsters, Types.HouseInformationsInside currentHouse) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters) { this.currentHouse = currentHouse; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); currentHouse = new Types.HouseInformationsInside(); currentHouse.Deserialize(reader); }
public MapComplementaryInformationsDataInHouseMessage(short subAreaId, int mapId, sbyte subareaAlignmentSide, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, Types.HouseInformationsInside currentHouse) : base(subAreaId, mapId, subareaAlignmentSide, houses, actors, interactiveElements, statedElements, obstacles, fights) { this.currentHouse = currentHouse; }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); currentHouse = new Types.HouseInformationsInside(); currentHouse.Deserialize(reader); }
public void Deserialize(IDataReader reader) { base.Deserialize(reader); currentHouse = new Types.HouseInformationsInside(); currentHouse.Deserialize(reader); }
public MapComplementaryInformationsDataInHouseMessage(ushort subAreaId, int mapId, IEnumerable<Types.HouseInformations> houses, IEnumerable<Types.GameRolePlayActorInformations> actors, IEnumerable<Types.InteractiveElement> interactiveElements, IEnumerable<Types.StatedElement> statedElements, IEnumerable<Types.MapObstacle> obstacles, IEnumerable<Types.FightCommonInformations> fights, Types.HouseInformationsInside currentHouse) : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights) { this.currentHouse = currentHouse; }