示例#1
0
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     currentHouse = new Types.HouseInformationsInside();
     currentHouse.Deserialize(reader);
 }
 public MapComplementaryInformationsDataInHouseMessage(ushort subAreaId, int mapId, IEnumerable <Types.HouseInformations> houses, IEnumerable <Types.GameRolePlayActorInformations> actors, IEnumerable <Types.InteractiveElement> interactiveElements, IEnumerable <Types.StatedElement> statedElements, IEnumerable <Types.MapObstacle> obstacles, IEnumerable <Types.FightCommonInformations> fights, Types.HouseInformationsInside currentHouse)
     : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights)
 {
     this.currentHouse = currentHouse;
 }
示例#3
0
 public MapComplementaryInformationsDataInHouseMessage(ushort subAreaId, int mapId, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, bool hasAggressiveMonsters, Types.HouseInformationsInside currentHouse)
     : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights, hasAggressiveMonsters)
 {
     this.currentHouse = currentHouse;
 }
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     currentHouse = new Types.HouseInformationsInside();
     currentHouse.Deserialize(reader);
 }
 public MapComplementaryInformationsDataInHouseMessage(short subAreaId, int mapId, sbyte subareaAlignmentSide, Types.HouseInformations[] houses, Types.GameRolePlayActorInformations[] actors, Types.InteractiveElement[] interactiveElements, Types.StatedElement[] statedElements, Types.MapObstacle[] obstacles, Types.FightCommonInformations[] fights, Types.HouseInformationsInside currentHouse)
     : base(subAreaId, mapId, subareaAlignmentSide, houses, actors, interactiveElements, statedElements, obstacles, fights)
 {
     this.currentHouse = currentHouse;
 }
 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     currentHouse = new Types.HouseInformationsInside();
     currentHouse.Deserialize(reader);
 }
示例#7
0
 public void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     currentHouse = new Types.HouseInformationsInside();
     currentHouse.Deserialize(reader);
 }
 public MapComplementaryInformationsDataInHouseMessage(ushort subAreaId, int mapId, IEnumerable<Types.HouseInformations> houses, IEnumerable<Types.GameRolePlayActorInformations> actors, IEnumerable<Types.InteractiveElement> interactiveElements, IEnumerable<Types.StatedElement> statedElements, IEnumerable<Types.MapObstacle> obstacles, IEnumerable<Types.FightCommonInformations> fights, Types.HouseInformationsInside currentHouse)
     : base(subAreaId, mapId, houses, actors, interactiveElements, statedElements, obstacles, fights)
 {
     this.currentHouse = currentHouse;
 }