public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); servers = new Types.GameServerInformations[limit]; for (int i = 0; i < limit; i++) { servers[i] = new Types.GameServerInformations(); servers[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); var limit = (ushort)reader.ReadUShort(); servers = new Types.GameServerInformations[limit]; for (int i = 0; i < limit; i++) { servers[i] = new Types.GameServerInformations(); servers[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { var limit = reader.ReadUShort(); var servers_ = new Types.GameServerInformations[limit]; for (int i = 0; i < limit; i++) { servers_[i] = new Types.GameServerInformations(); servers_[i].Deserialize(reader); } servers = servers_; }
public override void Deserialize(IDataReader reader) { var limit = (ushort)reader.ReadUShort(); servers = new Types.GameServerInformations[limit]; for (int i = 0; i < limit; i++) { servers[i] = new Types.GameServerInformations(); servers[i].Deserialize(reader); } alreadyConnectedToServerId = reader.ReadVarUhShort(); canCreateNewCharacter = reader.ReadBoolean(); }
public override void Deserialize(ICustomDataInput reader) { var limit = reader.ReadUShort(); servers = new Types.GameServerInformations[limit]; for (int i = 0; i < limit; i++) { servers[i] = new Types.GameServerInformations(); servers[i].Deserialize(reader); } alreadyConnectedToServerId = reader.ReadVarUhShort(); if (alreadyConnectedToServerId < 0) { throw new Exception("Forbidden value on alreadyConnectedToServerId = " + alreadyConnectedToServerId + ", it doesn't respect the following condition : alreadyConnectedToServerId < 0"); } canCreateNewCharacter = reader.ReadBoolean(); }
public override void Deserialize(ICustomDataInput reader) { server = new Types.GameServerInformations(); server.Deserialize(reader); }
public ServerStatusUpdateMessage(Types.GameServerInformations server) { this.server = server; }
public override void Deserialize(IDataReader reader) { server = new Types.GameServerInformations(); server.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { Server = new Types.GameServerInformations(); Server.Deserialize(reader); }