public void SetupActionReport() { if (currentTravellerReport.myTravellerData.actionsDealt == null || currentTravellerReport.myTravellerData.actionsDealt.Count <= 0) { return; } if (actionList == null) { actionList = new List <TypeWriterEffectUI>(); } for (int i = 0; i < currentTravellerReport.myTravellerData.actionsDealt.Count; i++) { GameObject tmp = (GameObject)Instantiate(sentencePrefab); tmp.transform.SetParent(sentenceParent); TypeWriterEffectUI tmpWriter = tmp.GetComponent <TypeWriterEffectUI>(); actionList.Add(tmpWriter); tmpWriter.SetTypeWriterMessage(currentTravellerReport.myTravellerData.actionsDealt[i], true); } if (actionList.Count > 0) { noActionsTaken.SetActive(false); } myWindow.OpenWindow(); }
public void SummonAllSentence() { if (currentConversation == null) { return; } if (currentDialogueIdx >= currentConversation.dialoguePattern.Count) { return; } summoningAllSentences = true; for (int i = currentDialogueIdx; i < currentConversation.dialoguePattern.Count; i++) { GameObject tmp = (GameObject)Instantiate(speechTextPrefab); tmp.transform.SetParent(speechParent.transform); TypeWriterEffectUI tmpWriter = tmp.GetComponent <TypeWriterEffectUI>(); speechList.Add(tmpWriter); tmpWriter.deliveryType = myDeliveryType; tmpWriter.intervalPerLetter = mesgSpeed; if (currentDialogueIdx < currentConversation.dialoguePattern.Count - 1) { tmpWriter.SetTypeWriterMessage(currentConversation.dialoguePattern[currentDialogueIdx].GetDialogue(), true, () => FadeAndSummonLastSentence(tmpWriter), ShowEffects); } else { tmpWriter.SetTypeWriterMessage(currentConversation.dialoguePattern[currentDialogueIdx].GetDialogue(), true, EndConversation); } if (currentDialogueIdx < currentConversation.dialoguePattern.Count) { currentDialogueIdx += 1; } } }
public void CallNextWriter(string mesg, TypeWriterEffectUI destroyThis) { actionList.Remove(destroyThis); DestroyImmediate(destroyThis.gameObject); GameObject temp = (GameObject)Instantiate(sentencePrefab); temp.transform.SetParent(sentenceParent); TypeWriterEffectUI tempWriter = temp.GetComponent <TypeWriterEffectUI>(); actionList.Add(tempWriter); tempWriter.SetTypeWriterMessage(mesg, true); UpdateUnitCountReport(); RevealIconReport(); UpdateRelationshipReport(); }
public void CheckCasualties() { casualtyRewardObject.gameObject.SetActive(true); StartCoroutine(casualtyRewardObject.WaitAnimationForAction(casualtyRewardObject.openAnimationName, EnableButton)); if (sentencesCreated == null) { sentencesCreated = new List <TypeWriterEffectUI>(); } for (int i = 0; i < playerCommander.unitsCarried.Count; i++) { string text = playerCommander.unitsCarried[i].totalDeathCount + " " + playerCommander.unitsCarried[i].unitInformation.unitName + " died"; GameObject tmp = (GameObject)Instantiate(sentencePrefab); tmp.transform.SetParent(sentenceParent); TypeWriterEffectUI typeWriter = tmp.GetComponent <TypeWriterEffectUI>(); typeWriter.SetTypeWriterMessage(text, true); sentencesCreated.Add(typeWriter); } }
public void AddAction(int actionIdx) { string tmp = "[Week 1]"; string prePurpose = "Purpose"; if (PlayerGameManager.GetInstance != null) { tmp = "[Week " + PlayerGameManager.GetInstance.playerData.weekCount + "]"; } switch (actionIdx) { case 0: // SCOUTING if (currentTravellerReport.myTravellerData.scoutSentSuccessfully) { return; } prePurpose = "When We Tried to scout them.||.."; if (PlayerGameManager.GetInstance != null) { if (PlayerGameManager.GetInstance.playerData.GetTotalTroops <= 0) { tmp += "We dont have troops to scout them!"; } else { CheckScoutSuccess(); if (currentTravellerReport.myTravellerData.scoutSentSuccessfully) { tmp += "Scout mission success! revealing info!"; } else { tmp += "Scout Mission failed! " + PlayerGameManager.GetInstance.playerData.RemoveScoutTroops() + " sent died."; } } } else { CheckScoutSuccess(); if (currentTravellerReport.myTravellerData.scoutSentSuccessfully) { tmp += "Scout mission success! revealing info!"; } else { if (PlayerGameManager.GetInstance != null) { tmp += "Scout Mission failed! " + PlayerGameManager.GetInstance.playerData.RemoveScoutTroops() + " sent died."; } else { tmp += "Scout Mission failed! a Troop send died."; } } } break; case 1: // Send Gift if (PlayerGameManager.GetInstance != null && PlayerGameManager.GetInstance.playerData.coins < 100) { tmp += "Plentiful Food, but we need coins!"; } else { List <TravellerFlavourPhrase> travellerTexts = currentTravellerReport.myTravellerData.GetRelationshipFlavorText(); if (travellerTexts.Count > 0) { prePurpose = "We approach them with gifts.||.."; int rand = UnityEngine.Random.Range(0, travellerTexts.Count); tmp += travellerTexts[rand].flavourText; currentTravellerReport.myTravellerData.UpdateRelationship(10); myController.CheckRelationship(currentTravellerReport.myTravellerData.relationship); if (PlayerGameManager.GetInstance != null) { PlayerGameManager.GetInstance.playerData.coins -= 100; } } } break; case 2: if (TransitionManager.GetInstance == null || PlayerGameManager.GetInstance == null) { return; } EventBroadcaster.Instance.PostEvent(EventNames.HIDE_RESOURCES); prePurpose = "Their intentions were bad! so we decided to.||.."; tmp += "Engaged In battle!"; PlayerGameManager.GetInstance.unitsToSend = PlayerGameManager.GetInstance.ConvertWholeGarrisonAsTraveller(); StartCoroutine(myPanel.WaitAnimationForAction(myPanel.closeAnimationName, () => TransitionManager.GetInstance.FaceTravellerInBattle(currentTravellerReport.myTravellerData, false))); engagedToBattle = true; if (TransitionManager.GetInstance.isNewGame) { PlayerGameGuide.GetInstance.HideGuideText(); } break; default: break; } if (currentTravellerReport.myTravellerData.actionsDealt == null) { currentTravellerReport.myTravellerData.actionsDealt = new List <string>(); } currentTravellerReport.myTravellerData.actionsDealt.Add(tmp); GameObject preTemp = (GameObject)Instantiate(sentencePrefab); preTemp.transform.SetParent(sentenceParent); TypeWriterEffectUI preTempWriter = preTemp.GetComponent <TypeWriterEffectUI>(); actionList.Add(preTempWriter); preTempWriter.SetTypeWriterMessage(prePurpose, true, () => CallNextWriter(currentTravellerReport.myTravellerData.actionsDealt[currentTravellerReport.myTravellerData.actionsDealt.Count - 1], preTempWriter)); noActionsTaken.SetActive(false); }
public void StartMessageSample() { int rand = UnityEngine.Random.Range(0, messageList.Count); mesgText.SetTypeWriterMessage(messageList[rand], true, StartMessageSample); }
public void SummonSentenceText() { if (currentConversation == null) { return; } if (currentDialogueIdx >= currentConversation.dialoguePattern.Count) { return; } GameObject tmp = (GameObject)Instantiate(speechTextPrefab); tmp.transform.SetParent(speechParent.transform); TypeWriterEffectUI tmpWriter = tmp.GetComponent <TypeWriterEffectUI>(); speechList.Add(tmpWriter); if (indexReactioncallBack != null && indexReactioncallBack.Count > 0) { DialogueIndexReaction reaction = indexReactioncallBack.Find(x => x.dialogueIndex == currentDialogueIdx); if (reaction != null) { if (reaction.potentialCallback == null) { Debug.Log("Callback for reaction Index:" + reaction.dialogueIndex + " is Unavailable!"); } else { reaction.potentialCallback(); if (reaction.moveDialogueUp) { MovePanelUp(); } else if (reaction.moveDialogueDown) { MovePanelDown(); } indexReactioncallBack.Remove(reaction); } } } if (currentConversation.dialoguePattern[currentDialogueIdx].type == DialogueType.Single) { tmpWriter.allowMesgControl = true; tmpWriter.isDialogueMesg = true; tmpWriter.deliveryType = myDeliveryType; tmpWriter.intervalPerLetter = mesgSpeed; Sprite talkingIcon = TransitionManager.GetInstance.unitStorage.GetUnitIcon(currentConversation.dialoguePattern[currentDialogueIdx].charName); characterIcon.sprite = talkingIcon; if (currentDialogueIdx < currentConversation.dialoguePattern.Count - 1) { tmpWriter.SetTypeWriterMessage(currentConversation.dialoguePattern[currentDialogueIdx].GetDialogue(), true, () => FadeAndSummonLastSentence(tmpWriter), ShowEffects); } else { if (summoningAllSentences) { tmpWriter.SetTypeWriterMessage(currentConversation.dialoguePattern[currentDialogueIdx].GetDialogue(), true); } else if (currentDialogueIdx < currentConversation.dialoguePattern.Count - 1) { tmpWriter.SetTypeWriterMessage(currentConversation.dialoguePattern[currentDialogueIdx].GetDialogue(), true); } else if (currentDialogueIdx == (currentConversation.dialoguePattern.Count - 1)) { tmpWriter.SetTypeWriterMessage(currentConversation.dialoguePattern[currentDialogueIdx].GetDialogue(), true, EndConversation); } } if (currentDialogueIdx < currentConversation.dialoguePattern.Count) { currentDialogueIdx += 1; } } }