示例#1
0
    void Start()
    {
        isAnimating_  = false;
        countdown_    = 0;
        player_       = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
        typeWriter_   = player_.GetComponent <TypeWriter>();
        playerIsNear_ = false;

        typeWriter_.RegisterWord("use", WordListener);
    }
示例#2
0
    void Start()
    {
        GameObject playerObject = GameObject.FindGameObjectWithTag("Player");

        rigidbody_ = GetComponent <Rigidbody2D>();
        collider_  = GetComponent <BoxCollider2D>();
        audio_     = GetComponent <AudioSource>();

        if (playerObject != null)
        {
            player_ = playerObject.GetComponent <Player>();

            TypeWriter typeWriter = playerObject.GetComponent <TypeWriter>();
            typeWriter.RegisterWord("use", WordListener);
            typeWriter.RegisterWord("throw", WordListener);
        }
        else
        {
            Debug.LogWarning("Couldn't find player object in the scene. Crates won't function now.");
        }
    }
示例#3
0
    void Start()
    {
        typeWriter_ = GetComponent <TypeWriter>();
        typeWriter_.RegisterWord("start", WordListener);
        typeWriter_.RegisterWord("select", WordListener);
        typeWriter_.RegisterWord("menu", WordListener);
        typeWriter_.RegisterWord("tutorial1", WordListener);
        typeWriter_.RegisterWord("tutorial2", WordListener);
        typeWriter_.RegisterWord("tutorial3", WordListener);
        typeWriter_.RegisterWord("tutorial4", WordListener);
        typeWriter_.RegisterWord("tutorial5", WordListener);
        typeWriter_.RegisterWord("tutorial6", WordListener);
        typeWriter_.RegisterWord("level1", WordListener);
        typeWriter_.RegisterWord("level2", WordListener);
        typeWriter_.RegisterWord("level3", WordListener);

        fadeToBlack_ = GameObject.FindGameObjectWithTag("FadeToBlack").GetComponent <FadeToBlack>();
    }
示例#4
0
    void Start()
    {
        typeWriter_.RegisterWord("jump", OnWord);
        typeWriter_.RegisterWord("turn", OnWord);
        typeWriter_.RegisterWord("shoot", OnWord);
        typeWriter_.RegisterWord("reset", OnWord);
        typeWriter_.RegisterWord("kys", OnWord);
        typeWriter_.RegisterWord("next", OnWord);
        typeWriter_.RegisterWord("menu", OnWord);
        typeWriter_.RegisterWord("tutorial1", OnWord);
        typeWriter_.RegisterWord("tutorial2", OnWord);
        typeWriter_.RegisterWord("tutorial3", OnWord);
        typeWriter_.RegisterWord("tutorial4", OnWord);
        typeWriter_.RegisterWord("tutorial5", OnWord);
        typeWriter_.RegisterWord("tutorial6", OnWord);
        typeWriter_.RegisterWord("level1", OnWord);
        typeWriter_.RegisterWord("level2", OnWord);
        typeWriter_.RegisterWord("level3", OnWord);
        typeWriter_.RegisterWord("level4", OnWord);
        typeWriter_.RegisterWord("level5", OnWord);

        startLocation_ = transform.position;

        audioSources_[1].Play();
    }