public static void SetActiveUI(TypeUI _tui, bool _g) //UI { for (int i = 0; i < lUI.Count; i++) { if (lUI[i].type == _tui) { lUI[i].SetActive(_g); return; } } Debug.LogError("UI not found"); }
public static bool isActive(TypeUI _tui)//UI { for (int i = 0; i < lUI.Count; i++) { if (lUI[i].type == _tui) { return(lUI[i].isActive()); } } Debug.Log("Active:None UI"); return(false); }
public void ShowPic() { int type = TreasureInfo.treasureAttri[itemName].mainType; if (type == 1) { typeHandler = handler.helmet; } else if (type == 2) { typeHandler = handler.armour; } else if (type == 3) { typeHandler = handler.leftWeapon; } else if (type == 4) { typeHandler = handler.rightWeapon; } else if (type == 5) { typeHandler = handler.shield; } else if (type == 6) { typeHandler = handler.elixir; } if (typeHandler != null) { typeHandler.AddImage(itemName); } if (packageHandler != null) { packageHandler.ClearAfterAdd(); } if (inventoryHandler != null) { inventoryHandler.UpdateInventory(); } }
void Update() { switch (uiManager) { case TypeUI.MAIN: ResetUI(); MainMenu.SetActive(true); break; case TypeUI.INGAME: ResetUI(); InGame.SetActive(true); break; case TypeUI.WIN: ResetUI(); Win.SetActive(true); break; default: uiManager = TypeUI.MAIN; break; } Score.text = "Score: " + score_value; if (streak_combo != 0 && streak_combo != 1) { Combo.text = "Combo x" + streak_combo; } else { Combo.text = ""; } if (game_over) { uiManager = TypeUI.WIN; Grade.text = CalculeGrade(score_value); FinalScore.text = "FInal Score: " + score_value; } }
public void ReturnMainMenu() { uiManager = TypeUI.MAIN; game_over = false; }
public void LetsGo() { uiManager = TypeUI.INGAME; audio_source.clip = start_wav; audio_source.Play(); }