public static string stringFromProposedAction(TypeProposedAction the_enum) { switch (the_enum) { case TypeProposedAction.ProposedAction_FogLightsOn: return("FogLightsOn"); case TypeProposedAction.ProposedAction_HighBeamsOn: return("HighBeamsOn"); default: Debug.Assert(false); return(null); } }
public static string stringFromProposedAction(TypeProposedAction the_enum) { switch (the_enum) { case TypeProposedAction.ProposedAction_WipersLowSpeed: return("WipersLowSpeed"); case TypeProposedAction.ProposedAction_OpenWindow: return("OpenWindow"); default: Debug.Assert(false); return(null); } }
public static string stringFromProposedAction(TypeProposedAction the_enum) { switch (the_enum) { case TypeProposedAction.ProposedAction_TurnAirConditioningOn: return("TurnAirConditioningOn"); case TypeProposedAction.ProposedAction_TurnHeatingOn: return("TurnHeatingOn"); case TypeProposedAction.ProposedAction_RecirculateOn: return("RecirculateOn"); case TypeProposedAction.ProposedAction_AdjustFan: return("AdjustFan"); case TypeProposedAction.ProposedAction_AdjustTemperature: return("AdjustTemperature"); default: Debug.Assert(false); return(null); } }
protected override void handle_result(TypeProposedAction result) { top.value.Add(result); }
protected override void handle_result(TypeProposedAction result) { //@@@ Debug.Assert(!have_value); have_value = true; value = result; }
protected abstract void handle_result(TypeProposedAction result);
public void setProposedAction(TypeProposedAction new_value) { flagHasProposedAction = true; storeProposedAction = new_value; }