public void OnEnable() { didEnable = true; LightList <ProcessedType> typeData = TypeProcessor.GetTemplateTypes(); List <Type> validTypes = new List <Type>(); for (int i = 0; i < typeData.size; i++) { if (typeData[i].rawType.Assembly.FullName.StartsWith("UIForia")) { continue; } validTypes.Add(typeData[i].rawType); } types = new Type[validTypes.Count]; names = new string[types.Length]; for (int i = 0; i < types.Length; i++) { types[i] = validTypes[i]; names[i] = validTypes[i].FullName; } }