示例#1
0
        public void BattleAuto()
        {
            int    typeAttack;
            Random rnd = new Random();

            typeAttack = rnd.Next(2);
            if (!p1.Dead && !p2.Dead)
            {
                switch (typeAttack)
                {
                case 0:
                    if (lR)
                    {
                        _typePrintAuto = TypePrintAuto.Pulemet;
                        Attack(p2, 10);
                    }
                    else
                    {
                        TimeStrelkaX   = 100;
                        _typePrintAuto = TypePrintAuto.PulemetLeft;
                        Attack(p1, 10);
                    }
                    break;

                case 1:
                    if (lR)
                    {
                        _typePrintAuto = TypePrintAuto.Fly;
                        Attack(p2, 3);
                    }
                    else
                    {
                        TimeStrelkaX   = 100;
                        _typePrintAuto = TypePrintAuto.FlyLeft;
                        Attack(p1, 3);
                    }
                    break;
                }
            }
            else
            {
                if (p1.Dead)
                {
                    LogText.Content = p2.Name + " WIN!!!";
                }
                else
                {
                    LogText.Content = p1.Name + " WIN!!!";
                }
                dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0, 50);
                dispatcherTimerAuto.Stop();
                _typePrint = TypePrint.Rain;
            }
        }
示例#2
0
 private void NullAttack()
 {
     if (_typePrint == TypePrint.AutoStart)
     {
         _typePrintAuto = TypePrintAuto.NULL;
     }
     else
     {
         _typePrint = TypePrint.NULL;
     }
 }