private void Start() { // this is so that we always have a stat to go off of, just in case I forget to put them on WeaponStat = TypeOfStats.Strength; // these are so that when we have variations we can just create derived classes that override only what they need to. SetUpBaseClass(); SetUpSpecifics(); }
public Item(TypeOfStats typeOfStats, int value) { this.typeOfStats = typeOfStats; this.value = value; }