示例#1
0
        /// <summary>
        ///     Load application settings
        /// </summary>
        private void LoadSettings()
        {
            try
            {
                _typeOfInput = (TypeOfInput)Enum.Parse(typeof(TypeOfInput), Settings.Default.TypeOfInput);
            }
            catch (Exception)
            {
                _typeOfInput = TypeOfInput.None;
            }
            finally
            {
                ChangeChecked(_typeOfInput.ToString(), AudioInputControl);
            }

            try
            {
                _backgroundColor = Settings.Default.Color;
            }
            catch (Exception)
            {
                _backgroundColor = Color.FromArgb(255, 0, 0, 0);
            }
            finally
            {
                ChangeChecked($"{Convert.ToInt32(_backgroundColor.A / 255 * 100)}%", TransparentlyControl);
            }
        }
示例#2
0
        public static byte[] GetInput(TypeOfInput type, string input)
        {
            IOProcess inp = new IOProcess();

            byte[] res = new byte[1 << 10];
            if (type == TypeOfInput.Arr)
            {
                string t = input;
                int    n = inp.NextInt();
                string a = inp.NextLine();
                res = Encoding.ASCII.GetBytes(t + "|" + n + " " + a);
            }
            else if (type == TypeOfInput.Matrix)
            {
                string        t       = input;
                int           n       = inp.NextInt();
                int           m       = inp.NextInt();
                StringBuilder builder = new StringBuilder();
                builder.Append(t + " " + n + " " + m + "|");
                //builder.Append(inp.NextLine());
                for (int i = 0; i < n; i++)
                {
                    builder.Append(inp.NextLine() + ",");
                }
                res = Encoding.ASCII.GetBytes(builder.ToString());
            }
            inp.Dispose();
            return(res);
        }
示例#3
0
        public EndPoint Form()
        {
            do
            {
                Console.WriteLine("Serial Number: ");
                serial = Console.ReadLine();
            } while (serial == "");


            Console.WriteLine();

            do
            {
                Console.WriteLine("Meter Model Id (only numbers): (Use this catalog: 16 - NSX1P2W,     17 - NSX1P3W,    18 - NSX2P2W,    19 - NSX3P4W):");
                meterModelIdAux = Console.ReadLine();
            } while (!TypeOfInput.isMeterModelId(meterModelIdAux));
            EnumMeterModelId meterModelId = (EnumMeterModelId)int.Parse(meterModelIdAux);

            Console.WriteLine();

            do
            {
                Console.WriteLine("Meter Number: ");
                meterNumberAux = Console.ReadLine();
            } while (!TypeOfInput.isNumeric(meterNumberAux));
            int meterNumber = int.Parse(meterNumberAux);

            Console.WriteLine();

            do
            {
                Console.WriteLine("Meter Firmware Version: ");
                meterFirmwareVersion = Console.ReadLine();
            } while (meterFirmwareVersion == "");

            Console.WriteLine();

            do
            {
                Console.WriteLine("Switch State (only numbers): (Use this catalog: 0 - Disconnected,    1 - Connected,    2 - Armed):");
                switchStateAux = Console.ReadLine();
            } while (!TypeOfInput.isSwitchState(switchStateAux));
            EnumSwitchState switchState = (EnumSwitchState)int.Parse(switchStateAux);

            var endPoint = new EndPoint();

            endPoint.SerialNumber         = serial;
            endPoint.MeterModelId         = meterModelId;
            endPoint.MeterNumber          = meterNumber;
            endPoint.MeterFirmwareVersion = meterFirmwareVersion;
            endPoint.SwitchState          = switchState;

            return(endPoint);
        }
示例#4
0
        public static EndPoint Edition(EndPoint endPoint)
        {
            string switchStateAux = "";

            do
            {
                Console.WriteLine("Switch State (only numbers): (Use this catalog: 0 - Disconnected,    1 - Connected,    2 - Armed):");
                switchStateAux = Console.ReadLine();
            } while (!TypeOfInput.isSwitchState(switchStateAux));
            EnumSwitchState switchState = (EnumSwitchState)int.Parse(switchStateAux);

            endPoint.SwitchState = switchState;

            return(endPoint);
        }
示例#5
0
        /// <summary>
        ///     Change options of audio source
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void AudioInputMenuItem_Checked(object sender, RoutedEventArgs e)
        {
            if (!(sender is MenuItem item))
            {
                return;
            }

            switch (item.Header.ToString())
            {
            case "None":
                _waveIn?.StopRecording();
                _wasapiLoopbackCapture?.StopRecording();
                _typeOfInput = TypeOfInput.None;
                break;

            case "Microphone":
                _typeOfInput = TypeOfInput.Microphone;
                try
                {
                    _waveIn?.StartRecording();
                    _wasapiLoopbackCapture?.StopRecording();
                }
                catch (Exception exp)
                {
                    MessageBox.Show($"Cannot start capture audio from input device.\n{exp.Message}", "Error",
                                    MessageBoxButton.OK, MessageBoxImage.Error);
                }

                break;

            case "System":
                _waveIn?.StopRecording();
                _wasapiLoopbackCapture?.StartRecording();
                _typeOfInput = TypeOfInput.System;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            UpdateSettings(_typeOfInput);

            ChangeChecked(item.Header.ToString(), item.Parent);
        }
示例#6
0
        public static int MakeConsoleInput(TypeOfInput type)
        {
            int input;

            switch (type)
            {
            case TypeOfInput.InputBigger0:
                while (!int.TryParse(Console.ReadLine(), out input) || input < 1)
                {
                    Console.WriteLine("incorrect input, please enter a positive number");
                }
                return(input);

            case    TypeOfInput.InputBiggerOrEquals0:
                while (!int.TryParse(Console.ReadLine(), out input) || input < 0)
                {
                    Console.WriteLine("incorrect input, please enter number>0");
                }
                return(input);

            default:
                return(int.MinValue);
            }
        }
示例#7
0
    public int CheckBulletToDestroy(NoteColor c, TypeOfInput t, float time)
    {
        double pressedTime = patternSynch.noteTimes[bulletToDestroy] - AudioSettings.dspTime;

        pressedTime = pressedTime < 0 ? -pressedTime : pressedTime;

        if (pressedTime <= offsetTolerance)
        {
            projectile = objectPooler.GetBulletToDestroy(bulletToDestroy);
            if (projectile == null)
            {
                return(-1);
            }

            else if ((projectile.isActiveAndEnabled && c.ToString().Equals(projectile.tag) && t == projectile.InputType))
            {
                if (projectile.InputType != TypeOfInput.HOLD)
                {
                    projectile.DestroyOnHit();
                    UpdateBulletToDestroy();
                    patternSynch.DestroyNote();
                    //if (projectile.Source != Projectile.Projectile_Source.ENEMY)
                    //{
                    if (pressedTime < offsetTolerance / 4.5f)
                    {
                        //Debug.Log("PERFECT");
                        return(1);
                    }
                    else if (pressedTime >= offsetTolerance / 4 && pressedTime < offsetTolerance / 3)
                    {
                        //Debug.Log("GOOD");
                        return(2);
                    }
                    else if (pressedTime >= offsetTolerance / 3 && pressedTime < offsetTolerance / 2)
                    {
                        //Debug.Log("MEH");
                        return(3);
                    }
                    else if (pressedTime >= offsetTolerance / 2)    // && pressedTime < offsetTolerance / 1.5f)
                    {
                        //Debug.Log("BAD");
                        return(4);
                    }
                    //}
                    //else
                    //{
                    if (pressedTime < offsetTolerance / 4)
                    {
                        //Debug.Log("PERFECT");
                        return(-1);
                    }
                    else if (pressedTime >= offsetTolerance / 4 && pressedTime < offsetTolerance / 3)
                    {
                        //Debug.Log("GOOD");
                        return(-2);
                    }
                    else if (pressedTime >= offsetTolerance / 3 && pressedTime < offsetTolerance / 2)
                    {
                        //Debug.Log("MEH");
                        return(-3);
                    }
                    else if (pressedTime >= offsetTolerance / 2)    // && pressedTime < offsetTolerance / 1.5f)
                    {
                        //Debug.Log("BAD");
                        return(-4);
                    }
                    //}
                }
            }
        }

        return(0);
    }
示例#8
0
 public ShipBuilder WithTypeOfInput(TypeOfInput input)
 {
     _typeOfInput = input;
     return(this);
 }
示例#9
0
 public StrategyForInput(TypeOfInput typeOfInput, ShipControllerMediator shipControllerMediator, AnimationCurve curveMovement)
 {
     this.typeOfInput            = typeOfInput;
     this.shipControllerMediator = shipControllerMediator;
     this.curveMovement          = curveMovement;
 }