public void EnableFloorButton(TypeFloor typeFloor) { FloorButton button = new FloorButton(); if (typeFloor == TypeFloor.floorup) { var btnup = ltFloorButton.Find(name => name.Name == "up"); var btndown = ltFloorButton.Find(name => name.Name == "down"); button.HideButton(btndown._Button); button.ShowButton(btnup._Button); } if (typeFloor == TypeFloor.floordown) { var btnup = ltFloorButton.Find(name => name.Name == "up"); var btndown = ltFloorButton.Find(name => name.Name == "down"); button.ShowButton(btndown._Button); button.HideButton(btnup._Button); } if (typeFloor == TypeFloor.floorboth) { var btnup = ltFloorButton.Find(name => name.Name == "up"); var btndown = ltFloorButton.Find(name => name.Name == "down"); button.ShowButton(btndown._Button); button.ShowButton(btnup._Button); } }
public Floor(int number = 0, int height = 0, TypeFloor typeFloor = TypeFloor.floorboth) { _number = number; _height = height; _typeFloor = typeFloor; }
public void CreateFloor(int number, int height, TypeFloor typeFloor) { _ltFloor.Add(new Floor(number, height, typeFloor)); }