private static void AllMirroredDecksAllAgents() { const int ROUNDS = 100; const int MATCHES_PER_ROUND = 1; TyDebug.LogInfo("Debug Test"); TyDebug.LogInfo("Total matches: " + (ROUNDS * MATCHES_PER_ROUND)); List <List <TyDeckHeroPair> > decks = new List <List <TyDeckHeroPair> > { DeckFromEnum(DeckFu.Druid), DeckFromEnum(DeckFu.Mage), DeckFromEnum(DeckFu.Paladin), DeckFromEnum(DeckFu.Priest), DeckFromEnum(DeckFu.Rogue), DeckFromEnum(DeckFu.Shaman), DeckFromEnum(DeckFu.Warlock), DeckFromEnum(DeckFu.Warrior) }; //for (int i = 0; i < _allEnemyAgents.Count; i++) { for (int j = 0; j < decks.Count; j++) { var deck = decks[j]; TyDebug.LogInfo(deck[0].Name); for (int l = 0; l < 4; l++) { var myAgent = new TycheAgent(); var enemyAgent = TycheAgent.GetTrainingAgent(); //_allEnemyAgents[i % _allEnemyAgents.Count]; TyMatchSetup training = new TyMatchSetup(myAgent, enemyAgent); training.RunRounds(deck, deck, ROUNDS, MATCHES_PER_ROUND); training.PrintFinalResults(); } } } TyDebug.LogInfo("Press a key to close."); Console.ReadLine(); }
private static void QuickTest() { const int ROUNDS = 40; const int MATCHES_PER_ROUND = 1; TyDebug.LogInfo("Quick Test Setup"); TyDebug.LogInfo("Total matches to play: " + (ROUNDS * MATCHES_PER_ROUND)); List <List <TyDeckHeroPair> > decks = new List <List <TyDeckHeroPair> > { DeckFromEnum(DeckFu.Shaman) /* * DeckFromEnum(DeckFu.Warrior), * DeckFromEnum(DeckFu.Druid), * DeckFromEnum(DeckFu.Warlock), * DeckFromEnum(DeckFu.Paladin), * DeckFromEnum(DeckFu.Rogue), * DeckFromEnum(DeckFu.Priest), * DeckFromEnum(DeckFu.Mage), */ }; for (int j = 0; j < decks.Count; j++) { var myAgent = TycheAgent.GetSearchTreeAgent(20); var enemyAgent = TycheAgent.GetTrainingAgent(0.0f, false); TyMatchSetup training = new TyMatchSetup(myAgent, enemyAgent); //training.PrintMatchTimes = true; training.RunRounds(decks[j], decks[j], ROUNDS, MATCHES_PER_ROUND); training.PrintFinalResults(); } TyDebug.LogInfo("Press a key to close."); Console.ReadLine(); }