public Room[] StoryRooms; // Stores rooms for the story // Private variables //private bool _isInVN; //private bool _isInTA; #region public func /// <summary> /// Enters text adventure /// </summary> public void enterTA() { //_isInTA = true; //_isInVN = false; // Disable the VN stuff, enable TA stuff VN.SetActive(false); TA.SetActive(true); // Enter next room for dream world, ensure that it prints next room and everything _roomNav.currentRoom = StoryRooms[sleepTree.GetIntegerVariable("DayCount")]; // Prints out tons of blank space _controller.LogStringWithReturn("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" + "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"); // Prints new room text _controller.DisplayRoomText(); _controller.DisplayLoggedText(); // Reactivates the input field when enter/return is pressed _inputField.ActivateInputField(); // Empties inputfield for the player _inputField.text = null; }
/// <summary> /// When input is complete /// </summary> private void InputComplete() { // Displayes the text _controller.DisplayLoggedText(); // Reactivates the input field when enter/return is pressed inputField.ActivateInputField(); // Empties inputfield for the player inputField.text = null; }