private void OnTwoHandManipulationStarted(State newState) { if ((newState & State.Rotating) > 0) { m_rotateLogic.Setup(m_handsPressedLocationsMap, HostTransform); } if ((newState & State.Moving) > 0) { m_moveLogic.Setup(GetHandsCentroid(), HostTransform); } }
private void OnTwoHandManipulationStarted(State newState) { if ((newState & State.Rotating) > 0) { m_rotateLogic.Setup(gazeHandHelper.GetHandPositionsDictionary()); } if ((newState & State.Moving) > 0) { m_moveLogic.Setup(gazeHandHelper.GetHandsCentroid(), hostTransform); } if ((newState & State.Scaling) > 0) { m_scaleLogic.Setup(gazeHandHelper.GetHandPositionsDictionary(), hostTransform); } }
void OnTwoFingerGestureStarted() { m_TwoFingerTouchStartCentroid = new MixedRealityPose(ComputeInputCentroid()); m_ObjectStartPose = new MixedRealityPose(m_TargetTransform.position, m_TargetTransform.rotation); moveLogic.Setup(m_TwoFingerTouchStartCentroid, m_TwoFingerTouchStartCentroid.Position, m_ObjectStartPose, m_TargetTransform.localScale); Vector3 f1 = new Vector3(InputArray[0].x, 0f, InputArray[0].y); Vector3 f2 = new Vector3(InputArray[1].x, 0f, InputArray[1].y); rotationLogic.Setup(new Vector3[] { f1, f2 }, m_TargetTransform); scaleLogic.Setup(InputArray, m_TargetTransform); m_VelocityDirectionSamples.Clear(); m_CurrentGestureType = GestureType.Multi; }
private void OnTwoHandManipulationStarted(ManipulationMode newState) { #if UNITY_2017_2_OR_NEWER if ((newState & ManipulationMode.Rotate) > 0) { rotateLogic.Setup(handsPressedLocationsMap, hostTransform); } if ((newState & ManipulationMode.Move) > 0) { moveLogic.Setup(GetHandsCentroid(), hostTransform); } if ((newState & ManipulationMode.Scale) > 0) { scaleLogic.Setup(handsPressedLocationsMap, hostTransform); } #endif // UNITY_2017_2_OR_NEWER }
private void HandleTwoHandManipulationStarted(State newState) { var handPositionMap = GetHandPositionMap(); targetRotationTwoHands = hostTransform.rotation; if ((newState & State.Rotating) > 0) { m_rotateLogic.Setup(handPositionMap, hostTransform, ConstraintOnRotation); } if ((newState & State.Moving) > 0) { m_moveLogic.Setup(GetPointersCentroid(), hostTransform.position); } if ((newState & State.Scaling) > 0) { m_scaleLogic.Setup(handPositionMap, hostTransform); } }