public void PlayerJumpHeightKeepsIncreasingButtonHeld() { GameObject player = game.GetPlayer(); player.GetComponent <TwoDTools.PlayerController2D>().Awake(); player.GetComponent <TwoDTools.PlayerJump>().Start(); player.GetComponent <TwoDTools.PlayerWallJump>().Start(); TwoDTools.PlayerController2DInput input = player.GetComponent <TwoDTools.PlayerController2DInput>(); // Initial Jump Assert.AreEqual(input.JumpButtonHeld(), false); player.GetComponent <TwoDTools.PlayerState>().SetIsTouchingFloor(true); input.SetJumpButtonPressed(); input.SetJumpButtonHeld(); Assert.AreEqual(input.JumpButtonHeld(), true); player.GetComponent <TwoDTools.PlayerJump>().JumpUpdate(); player.GetComponent <TwoDTools.PlayerJump>().JumpFixedUpdate(); player.GetComponent <TwoDTools.PlayerController2D>().ApplyGravtiy(); player.GetComponent <TwoDTools.PlayerState>().SetIsTouchingFloor(false); Assert.Greater(player.GetComponent <TwoDTools.PlayerController2D>().currentVelocity.y, 0); float previous = player.GetComponent <TwoDTools.PlayerController2D>().currentVelocity.y; // Still Held input.SetJumpButtonHeld(); Assert.AreEqual(input.JumpButtonHeld(), true); player.GetComponent <TwoDTools.PlayerJump>().JumpUpdate(); player.GetComponent <TwoDTools.PlayerJump>().JumpFixedUpdate(); player.GetComponent <TwoDTools.PlayerController2D>().ApplyGravtiy(); Assert.Greater(previous, player.GetComponent <TwoDTools.PlayerController2D>().currentVelocity.y); Assert.Greater(player.GetComponent <TwoDTools.PlayerController2D>().currentVelocity.y, 0); // Let Go input.ResetInput(); input.SetJumpButtonLetGo(); Assert.AreEqual(input.JumpButtonHeld(), false); Assert.AreEqual(input.JumpButtonLetGo(), true); player.GetComponent <TwoDTools.PlayerJump>().JumpUpdate(); player.GetComponent <TwoDTools.PlayerJump>().JumpFixedUpdate(); player.GetComponent <TwoDTools.PlayerController2D>().ApplyGravtiy(); Assert.LessOrEqual(player.GetComponent <TwoDTools.PlayerController2D>().currentVelocity.y, 1); input.ResetInput(); Assert.AreEqual(input.JumpButtonHeld(), false); Assert.AreEqual(input.JumpButtonLetGo(), false); player.GetComponent <TwoDTools.PlayerJump>().JumpUpdate(); player.GetComponent <TwoDTools.PlayerJump>().JumpFixedUpdate(); player.GetComponent <TwoDTools.PlayerController2D>().ApplyGravtiy(); Assert.LessOrEqual(player.GetComponent <TwoDTools.PlayerController2D>().currentVelocity.y, 0); }
public void PlayerJumpsOnKeyPress() { GameObject player = game.GetPlayer(); player.GetComponent <TwoDTools.PlayerController2D>().Awake(); player.GetComponent <TwoDTools.PlayerJump>().Start(); TwoDTools.PlayerController2DInput input = player.GetComponent <TwoDTools.PlayerController2DInput>(); Assert.AreEqual(input.JumpButtonHeld(), false); player.GetComponent <TwoDTools.PlayerState>().SetIsTouchingFloor(true); input.SetJumpButtonPressed(); input.SetJumpButtonHeld(); Assert.AreEqual(input.JumpButtonHeld(), true); player.GetComponent <TwoDTools.PlayerJump>().JumpUpdate(); Assert.Greater(player.GetComponent <TwoDTools.PlayerController2D>().currentVelocity.y, 0); }