public void TestAsQuaternion() { var twist = new Twist(0.4f); var swing = new Swing(0.2f, 0.3f); var twistSwing = new TwistSwing(twist, swing); MathAssert.AreEqual( twist.AsQuaternion(CartesianAxis.X).Chain(swing.AsQuaternion(CartesianAxis.X)), twistSwing.AsQuaternion(CartesianAxis.X), Acc); MathAssert.AreEqual( twist.AsQuaternion(CartesianAxis.X).Chain(swing.AsQuaternion(CartesianAxis.X)), twistSwing.AsQuaternion(CartesianAxis.X), Acc); MathAssert.AreEqual( twist.AsQuaternion(CartesianAxis.X).Chain(swing.AsQuaternion(CartesianAxis.X)), twistSwing.AsQuaternion(CartesianAxis.X), Acc); MathAssert.AreEqual( twist.AsQuaternion(CartesianAxis.X).Chain(swing.AsQuaternion(CartesianAxis.X)), twistSwing.AsQuaternion(CartesianAxis.X), Acc); }