示例#1
0
    public void CloseConversation()
    {
        closed = true;

        //Used to ensure we don't screw up and throw an error going to a previous story
        currentStory.Reset();
        currentStory.OnOutput       -= Story_OnOutput;
        currentStory.OnStateChanged -= Story_OnStateChanged;


        lines.Clear();
        currentLine = 0;

        HideOptions();
        dialogUI.clearLoveInterests();
        dialogUI.clearDialogBox();
    }