// Use this for initialization void Start() { playerDetector = GetComponent<CapsuleCollider>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); playerControls = player.GetComponent<TwinStickController>(); curChargeUp = chargeUpTime; curLaserTime = laserTime; laserParticlesInScene = new GameObject[towers.Length]; }
// // Use this for initialization void Start() { currentHp = INITIALHP; if (isTutorialLevel) { currentHp = 1; } team = GameData.Team.Player; controller = GetComponent<TwinStickController>(); gameController = Camera.main.GetComponent<GameController>(); affectHealthIndicator(); // }
// Use this for initialization void Start() { if (GetComponent<MeshRenderer>() != null) { GetComponent<MeshRenderer>().enabled = false; } player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent<TwinStickController>(); }
// Use this for initialization void Start() { foreach (GameObject go in UnityEngine.Object.FindObjectsOfType<GameObject>()) { if ((go.layer == LayerMask.NameToLayer("Hidden KeyObjects") || go.layer == LayerMask.NameToLayer("Hidden Geometry"))) { MeshRenderer meshrenderer = go.GetComponent<MeshRenderer>(); if (meshrenderer != null) meshrenderer.enabled = false; } foreach (Transform t in go.transform) { if ((t.gameObject.layer != LayerMask.NameToLayer("Hidden KeyObjects") && t.gameObject.layer != LayerMask.NameToLayer("Hidden Geometry"))) continue; List<MeshRenderer> renderers = new List<MeshRenderer>(); renderers.AddRange(t.GetComponentsInChildren<MeshRenderer>()); foreach (MeshRenderer m in renderers) { m.enabled = false; } } } vignet = GetComponent<VignetteAndChromaticAberration>(); grayscale = GetComponent<Grayscale>(); playerController = GameObject.FindWithTag("Player").GetComponent<TwinStickController>(); if (!Application.isEditor) { Cursor.lockState = CursorLockMode.Confined; Cursor.visible = false; } }
// Use this for initialization void Start() { desiredScale = new Vector3(desiredSize, transform.localScale.y, desiredSize); sphereCollider = GetComponent<SphereCollider>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); playercontroller = player.GetComponent<TwinStickController>(); revealedGeometry = new List<Transform>(); revealedKeyObjects = new List<Transform>(); lastScale = transform.lossyScale.x; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent<TwinStickController>(); outerRing = transform.FindChild("outer_ring"); innerRing = transform.FindChild("inner_ring"); particleArmor = transform.FindChild("particleArmor"); curSpawnCooldown = enemySpawnCooldowns[0]; curStunCooldown = stunCooldown; transform.position = translatePos(levelPositions[0]); enemiesInScene = new List<GameObject>(); particleSystemSonar = transform.FindChild("sonar").GetComponent<ParticleSystem>(); particleSystemDying = transform.FindChild("dying").GetComponent<ParticleSystem>(); myMaterial = GetComponent<MeshRenderer>().material; audio_sonar = GetComponents<AudioSource>()[0]; audio_beam = GetComponents<AudioSource>()[1]; audio_misc = GetComponents<AudioSource>()[2]; RaycastHit hit; Ray downRay = new Ray(transform.position, -Vector3.up); if (Physics.Raycast(downRay, out hit)) { floor = hit.point.y; } else { floor = 0; } curOutHP = outerRingHealth; curInHP = innerRingHealth; barrelSwing = transform.FindChild("barrelSwing"); barrelSwing.rotation = swingStart; barrelEnd = barrelSwing.FindChild("barrelEnd"); curSwingCooldown = firstSwingCooldown; curShtCooldown = shotCooldown; curDrainiSpawnCooldown = drainiSpawnCooldown; curBeamCooldown = beamCooldown; beamFacing = transform.FindChild("beamFacing"); beamEnd = beamFacing.FindChild("boss_beam_end").GetComponent<ParticleSystem>(); beam = transform.FindChild("beam").GetComponent<LineRenderer>(); beam.SetPosition(0, transform.position); beam.SetPosition(1, transform.position); beamCharge = transform.FindChild("beamCharge").GetComponent<ParticleSystem>(); }
void OnEnable() { twinStickController = GetComponentInParent <TwinStickController>(); }