private void HitButton_Click(object sender, EventArgs e) { // Deal card Card c = TwentyOne_Game.DealOneCardTo(0); // If ace is dealt if (c.GetFaceValue() == FaceValue.Ace) { DialogResult result = MessageBox.Show("Count Ace as one?", "", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { TwentyOne_Game.IncrementNumOfUserAcesWithValueOne(); } } // If player has busted if (TwentyOne_Game.CalculateHandTotal(0) > 21) { // Update button enabled values DealBtn.Enabled = true; HitBtn.Enabled = false; StandBtn.Enabled = false; // Show busted label BustedPlayer.Visible = true; } // Update the GUI UpdateGUI(); }
}// End UpdateGUI private void DealButton_Click(object sender, EventArgs e) { // Set up a new game TwentyOne_Game.SetUpGame(); // Deal cards and then display them for (int i = 0; i < 2; i++) { TwentyOne_Game.DealOneCardTo(0); // Deal two cards to player TwentyOne_Game.DealOneCardTo(1); // Deal two cards to dealer } DisplayGuiHand(TwentyOne_Game.GetHand(0), playerTable); DisplayGuiHand(TwentyOne_Game.GetHand(1), dealerTable); // Update labels AceCountOne.Text = TwentyOne_Game.GetNumOfUserAcesWithValueOne().ToString(); BustedDealer.Visible = false; BustedPlayer.Visible = false; PointsPlayer.Text = TwentyOne_Game.CalculateHandTotal(0).ToString(); PointsPlayer.Visible = true; PointsDealer.Text = TwentyOne_Game.CalculateHandTotal(1).ToString(); PointsDealer.Visible = true; // Enable and disable buttons StandBtn.Enabled = true; HitBtn.Enabled = true; DealBtn.Enabled = false; }