private void FadeOutIn() { m_FadeTweening = new Tweening((a, b, x) => 1.0f - (float)Math.Pow(Math.Sin(Math.PI * x), 4.0)); }
private void SetupDrawing() { var g = Game.Inst.Graphics; var defMaterial = new AdsMaterial { Ambient = new Vector4(0.1f, 0.1f, 0.1f, 1.0f) }; Pong.PsAfterimage.SetTextures(Pong.RenderTargets[0], Pong.RenderTargets[2]); Pong.PsBlend.SetTextures(g.TextureMgr.White, Pong.RenderTargets[0]); Pong.PsChromaticAberration.SetTextures(Pong.RenderTargets[0]); Pong.PsMotionBlur1.SetTextures(Pong.RenderTargets[0], Pong.RenderTargets[1]); Pong.PsNoise.SetTextures(Pong.RenderTargets[2]); Pong.PsSoft.SetTextures(Pong.RenderTargets[0]); Pong.PsAdsMaterial.SetConstants(defMaterial); Pong.PsAfterimage.SetConstants(Pong.AfterimageConstants(0.45f, 1)); Pong.PsChromaticAberration.SetConstants(0.85f); Pong.RenderTargets[2].Clear(new Color(1.0f, 1.0f, 1.0f, 1.0f)); var defDrawFunc = m_GraphicsSubsystem.DrawFunc; Action drawMotionBlur = () => { g.RenderTarget = Pong.RenderTargets[1]; g.PixelShader = Pong.PsMotionBlur0; g.VertexShader = Pong.VsMotionBlur; g.RenderTarget.Clear(Color.Black); var entities = Game.Inst.Scene.GetEntities <MotionBlurComponent>(); foreach (var entity in entities) { var motionBlur = entity.GetComponent <MotionBlurComponent>(); var triMesh = entity.GetComponent <TriMeshComponent>(); var transform = m_GraphicsSubsystem.CalcTransform(entity); transform.Transpose(); if (motionBlur.PrevTransform.M11 == 0.0f) { motionBlur.PrevTransform = transform; } Pong.VsMotionBlur.SetConstants(motionBlur.PrevTransform); g.DrawTriMesh(triMesh.TriMesh, transform); motionBlur.PrevTransform = transform; } g.ApplyPostFX(Pong.RenderTargets[0], Pong.PsMotionBlur1); }; m_GraphicsSubsystem.DrawFunc = () => { Pong.PsNoise.SetConstants(Pong.Rnd(1, 999)); g.RenderTarget = Pong.RenderTargets[0]; g.PixelShader = Pong.PsAdsMaterial; g.VertexShader = g.DefaultVertexShader; defDrawFunc(); g.ApplyPostFX(Pong.RenderTargets[0], Pong.PsChromaticAberration); g.ApplyPostFX(Pong.RenderTargets[0], Pong.PsSoft); drawMotionBlur(); if (m_FadeTweening != null) { Pong.PsBlend.SetConstants(m_FadeTweening.Calc()); g.ApplyPostFX(Pong.RenderTargets[0], Pong.PsBlend); if (m_FadeTweening.IsDone) { m_FadeTweening = null; } } g.ApplyPostFX(Pong.RenderTargets[2], Pong.PsAfterimage); g.ApplyPostFX(g.ScreenRenderTarget, Pong.PsNoise); }; }
public void DisplayButton() { StartCoroutine(Tweening.ScaleTab(buttonPanel.gameObject, buttonPanel.localScale.x, hasUIScaled ? 0 : 1, GV.shortAnimationTime)); hasUIScaled = !hasUIScaled; }
/// <summary> /// Interpolates between two values. /// </summary> /// <param name="value1">The first value to interpolate.</param> /// <param name="value2">The second value to interpolate.</param> /// <param name="easing">The easing function.</param> /// <param name="factor">The interpolation factor.</param> /// <returns>The interpolated value.</returns> public T InterpolateValues(T value1, T value2, EasingFunction easing, Single factor) { return(Tweening.Tween(value1, value2, easing, factor)); }
public void Animate() { startPos = damagePrefab.transform.position; StartCoroutine(Tweening.FadeTextOpacity(damageText, damageText.alpha, 0, GV.fadeAnimationTime)); StartCoroutine(Tweening.MoveTab(damagePrefab, false, damagePrefab.transform.position.y, startPos.y - distanceToTravel, GV.moveAnimationTime)); }
private void Start() { controller = GetComponent <CharacterController>(); tween = FindObjectOfType <Tweening>(); ColorCha = FindObjectOfType <ColorChanger>(); }
public void OnPointerUp(PointerEventData eventData) { AudioManager.Instance.InitializeRoutingAndPlay(AudioManager.Instance.genericClips, GV.channelID_ui, 1, GV.uiFX, false); Tweening.ButtonFocusReset(gameObject); }