// public void WhenDoneMoving(Tweener.EndHandler process) { tweenerX.Ended += process; }
// public void WhenDoneFading(Tweener.EndHandler process) { tweenerA.Ended += process; }
// uses tweeners to tell when times are begun and ended, semi-roundabout public void SetTimer(int timerNumber, float endTime, Tweener.EndHandler whenEnded) { timer[timerNumber] = new Tweener(0, 1, endTime, Actions.LinearMove); timer[timerNumber].Ended += whenEnded; }