protected override void OnPlayAudioClip (AudioClip clip) { if (currentAudio == null) currentAudio = gameObject.AddComponent<AudioSource>(); if (clip == currentAudio.clip) return; //置換下一首 this.nextClip = clip; if (currentAudio.isPlaying && !currentAudio.mute) { if (fadeOutTween == null) { //FadeOut,TweenVolume到0.01以下會自動關掉聲音,所以改為0.02f fadeOutTween = TweenVolume.Begin(gameObject, duration, 0.02f); EventDelegate.Set(fadeOutTween.onFinished, FadeOutEndHandler); } } else { FadeOutEndHandler(); } }
public static TweenVolume Begin(GameObject go, float duration, float targetVolume) { TweenVolume tweenVolume = UITweener.Begin <TweenVolume>(go, duration); tweenVolume.from = tweenVolume.value; tweenVolume.to = targetVolume; if (targetVolume > 0f) { tweenVolume.audioSource.enabled = true; tweenVolume.audioSource.Play(); } return(tweenVolume); }
public static TweenVolume Begin(GameObject go, float duration, float targetVolume) { TweenVolume volume = UITweener.Begin <TweenVolume>(go, duration); volume.from = volume.volume; volume.to = targetVolume; if (duration <= 0f) { volume.Sample(1f, true); volume.enabled = false; } return(volume); }
public static TweenVolume Begin(GameObject go, float duration, float targetVolume) { TweenVolume tweenVolume = UITweener.Begin <TweenVolume>(go, duration); tweenVolume.from = tweenVolume.volume; tweenVolume.to = targetVolume; if (duration <= 0f) { tweenVolume.Sample(1f, isFinished: true); tweenVolume.enabled = false; } return(tweenVolume); }
/// <summary> /// Start the tweening operation. /// </summary> static public TweenVolume Begin(GameObject go, float duration, float targetVolume) { TweenVolume comp = UITweener.Begin <TweenVolume>(go, duration); comp.from = comp.volume; comp.to = targetVolume; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
static public int set_from(IntPtr l) { try { TweenVolume self = (TweenVolume)checkSelf(l); System.Single v; checkType(l, 2, out v); self.from = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_value(IntPtr l) { try { TweenVolume self = (TweenVolume)checkSelf(l); float v; checkType(l, 2, out v); self.value = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// Start the tweening operation. /// </summary> public static TweenVolume Begin(GameObject go, float duration, float targetVolume) { TweenVolume comp = UITweener.Begin <TweenVolume>(go, duration); comp.from = comp.value; comp.to = targetVolume; if (targetVolume > 0f) { comp.audioSource.enabled = true; comp.audioSource.Play(); } return(comp); }
void Awake() { TweenVolume tVol = gameObject.GetComponent <TweenVolume>(); if (tVol != null) { TimeDuration = tVol.duration; DestroyObject(tVol); } if (audio != null) { m_VolumeStart = audio.volume; } }
public void MakeBeiJiAudioDownVolum() { TweenVolume tVol = gameObject.AddComponent <TweenVolume>(); if (tVol != null) { tVol.from = audio.volume; tVol.to = 0f; tVol.duration = TimeDuration; EventDelegate.Add(tVol.onFinished, delegate { AudioVolumeDownEnd(); }); tVol.enabled = true; } }
// Update is called once per frame void Update() { switch (m_Status) { case E_SND_STAT.STAT_NULL: break; case E_SND_STAT.STAT_SE_FADE_BGM: if (!m_TrackSEList[m_FadeBgmSeTrk].isPlaying && !m_BgmStopped) { m_Status = E_SND_STAT.STAT_NULL; TweenVolume.Begin(m_TrackBgm[m_ActiveBgmTrack].gameObject, 0.2f, (float)m_CurrentBgmVol / 100.0f); m_FadeBgmSeTrk = 0; } break; } }
static public int Begin_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); var ret = TweenVolume.Begin(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public void PlayBgm(string bgmName, float fadeInTime = 0.2f, float fadeOutTime = 0.5f) { //m_TrackBgm[0] if (bgmName.Equals(m_CurrentBgmName)) { if (!m_StoppingFadeFlg && m_TrackBgm[m_ActiveBgmTrack].isPlaying) { return; } else { PlayBgmClip(fadeInTime); return; } } if (m_TrackBgm[m_ActiveBgmTrack].clip == null) { PlayBgmClip(bgmName, fadeInTime); } else { if (m_TrackBgm[m_ActiveBgmTrack].isPlaying) { m_FadeInTime = fadeInTime; m_CurrentBgmName = bgmName; TweenVolume tv = TweenVolume.Begin(m_TrackBgm[m_ActiveBgmTrack].gameObject, fadeOutTime, 0); tv.eventReceiver = gameObject; tv.callWhenFinished = "LastBgmFadeEnd"; m_LastActiveBgmTrack = m_TrackBgm[m_ActiveBgmTrack]; if (m_CrossFade) { //m_TrackBgm[m_ActiveBgmTrack].Stop(); m_ActiveBgmTrack = (m_ActiveBgmTrack + 1) % 2; PlayBgmClip(m_CurrentBgmName, fadeInTime); } } else { PlayBgmClip(bgmName, fadeInTime); } } }
private void PlayBgmClip(float fadeInTime, bool loopBgm = true) { m_BgmStopped = false; m_ActiveBgmTrack = (m_ActiveBgmTrack + 1) % 2; m_TrackBgm[m_ActiveBgmTrack].enabled = true; if (m_TrackBgm[m_ActiveBgmTrack].clip == null || !m_TrackBgm[m_ActiveBgmTrack].clip.name.Equals(m_CurrentBgmName)) { AudioClip clip = Resources.Load(StringBuilderTool.ToInfoString("Sound/Bgm/", m_CurrentBgmName)) as AudioClip; m_TrackBgm[m_ActiveBgmTrack].clip = clip; } m_TrackBgm[m_ActiveBgmTrack].volume = 0.011f; m_TrackBgm[m_ActiveBgmTrack].loop = loopBgm; m_TrackBgm[m_ActiveBgmTrack].Play(); TweenVolume tv = TweenVolume.Begin(m_TrackBgm[m_ActiveBgmTrack].gameObject, fadeInTime, (float)m_CurrentBgmVol / 100.0f); tv.eventReceiver = gameObject; tv.callWhenFinished = "PlayBgmFadeEnd"; }
void DelayPlayNextBeiJingAudio() { TweenVolume tVol = gameObject.GetComponent <TweenVolume>(); if (tVol != null) { DestroyObject(tVol); } AudioListCtrl.StopLoopAudio(AudioListCtrl.GetInstance().ASGuanKaBJ[IndexBeiJingAd]); AudioListCtrl.GetInstance().ASGuanKaBJ[IndexBeiJingAd].volume = m_VolumeStart; IndexBeiJingAd++; if (IndexBeiJingAd >= AudioListCtrl.GetInstance().ASGuanKaBJ.Length) { IndexBeiJingAd = 0; } //Debug.Log("Unity:"+"DelayPlayNextBeiJingAudio -> IndexBeiJingAd "+IndexBeiJingAd); XKGlobalData.GetInstance().PlayGuanKaBeiJingAudio(IndexBeiJingAd); }
public override void OnInspectorGUI() { GUILayout.Space(6f); NGUIEditorTools.SetLabelWidth(120f); TweenVolume tw = target as TweenVolume; GUI.changed = false; float from = EditorGUILayout.Slider("From", tw.from, 0f, 1f); float to = EditorGUILayout.Slider("To", tw.to, 0f, 1f); if (GUI.changed) { NGUIEditorTools.RegisterUndo("Tween Change", tw); tw.from = from; tw.to = to; } DrawCommonProperties(); }
public static void StopLoopAudio(AudioSource asVal, int key = 0) { if (asVal == null) { return; } if (key == 0) { asVal.Stop(); } else { TweenVolume tVol = asVal.GetComponent <TweenVolume>(); if (tVol != null) { tVol.enabled = true; } AudioManager.Instance.MoveAudioManagerObj(); } }
/// <summary> /// PlayBgMusic函数只用于加载背景音乐 /// </summary> /// <param name="name"></param> /// <param name="isAutoDestroy"></param> public void PlayBgMusic(string name, bool isAutoDestroy, bool loop, bool isLocal = false) { //Debug.Log("背景音乐:" + name); if (m_bgMusicName.CompareTo(name) != 0) { m_bgMusicName = name; if (m_bgMusic != null) { if (m_setBgMusicTask != null) { m_setBgMusicTask.Stop(); } TweenVolume.Begin(m_bgMusic.gameObject, 1, 0); m_setBgMusicTask = new Task(SetBgMusicDispear(name, isAutoDestroy, loop)); } else { CreatBgMusic(name, isAutoDestroy, loop, isLocal); } } }
private void PlayBgmClip(string bgmName, float fadeInTime) { m_ActiveBgmTrack = (m_ActiveBgmTrack + 1) % 2; /// Debug.Log("play bgm AAAAAAAAAAA now Active channel is " + m_ActiveBgmTrack ); AudioClip clip = null; if (m_bIsSong) { clip = Resources.Load("Sound/Song/" + bgmName) as AudioClip; } else { clip = Resources.Load("Sound/Bgm/" + bgmName) as AudioClip; } m_CurrentBgmName = bgmName; m_TrackBgm[m_ActiveBgmTrack].enabled = true; m_TrackBgm[m_ActiveBgmTrack].clip = clip; m_TrackBgm[m_ActiveBgmTrack].volume = 0.011f; m_TrackBgm[m_ActiveBgmTrack].Play(); TweenVolume tv = TweenVolume.Begin(m_TrackBgm[m_ActiveBgmTrack].gameObject, fadeInTime, (float)m_CurrentBgmVol / 100.0f); tv.eventReceiver = gameObject; tv.callWhenFinished = "PlayBgmFadeEnd"; }
private void FadeOutEndHandler() { if (fadeOutTween != null) { EventDelegate.Remove(fadeOutTween.onFinished, FadeOutEndHandler); fadeOutTween = null; } if (nextClip != null) { currentAudio.loop = false; //預設的循環設定在串流播放時會回到最後串流的起始(bug),導致循環播放最後的串流區間 currentAudio.clip = nextClip; currentAudio.volume = 0.02f; currentAudio.playOnAwake = false; currentAudio.mute = IsMute; nextClip = null; currentAudio.Play(); //FadeIn TweenVolume.Begin(gameObject, duration, Volume); } }
public unsafe static long $Invoke0(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TweenVolume.Begin((GameObject)GCHandledObjects.GCHandleToObject(*args), *(float *)(args + 1), *(float *)(args + 2)))); }
public void BeginTweenVolume(GameObject go, float duration, float targetVolume) { TweenVolume.Begin(go, duration, targetVolume); }
private IEnumerator Start() { while (true) { yield return((object)null); if (playingBGMID != requestBGMID) { changingBGM = true; playingBGMID = requestBGMID; LoadObject lo_bgm = null; if (playingBGMID != 0) { ResourceManager.enableCache = false; lo_bgm = new LoadObject(this, RESOURCE_CATEGORY.SOUND_BGM, ResourceName.GetBGM(requestBGMID), false); ResourceManager.enableCache = true; } if (audioSourceBGM != null && audioSourceBGM.get_isPlaying()) { bool is_play_fadeout = true; EventDelegate.Callback OnFinishedCallBack = delegate { ((_003CStart_003Ec__Iterator240) /*Error near IL_00f3: stateMachine*/)._003Cis_play_fadeout_003E__1 = false; }; TweenVolume fadeout = TweenVolume.Begin(this.get_gameObject(), fadeOutTime, 0f); EventDelegate.Add(fadeout.onFinished, OnFinishedCallBack); while (is_play_fadeout) { audioSourceBGM.set_volume(fadeout.value); yield return((object)null); } EventDelegate.Remove(fadeout.onFinished, OnFinishedCallBack); } if (lo_bgm != null) { if (lo_bgm.isLoading) { yield return((object)lo_bgm.Wait(this)); } if (!(lo_bgm.loadedObject != null)) { int num3 = playingBGMID = (requestBGMID = 0); } else { if (audioSourceBGM == null) { audioSourceBGM = this.get_gameObject().AddComponent <AudioSource>(); } if (audioSourceBGM != null) { audioSourceBGM.set_priority(0); audioSourceBGM.set_reverbZoneMix(0f); audioSourceBGM.set_spread(360f); audioSourceBGM.set_spatialBlend(0f); audioSourceBGM.set_outputAudioMixerGroup(mixerGroupBGM); audioSourceBGM.set_loop(m_IsNextBGMLoop); audioSourceBGM.set_enabled(true); audioSourceBGM.set_clip(lo_bgm.loadedObject as AudioClip); audioSourceBGM.set_volume(volumeBGM); audioSourceBGM.Play(0uL); } } } if (playingBGMID == 0 && audioSourceBGM != null) { audioSourceBGM.Stop(); } changingBGM = false; } } }
void PlayMusic0() { audio.clip = Music0; audio.Play(); TweenVolume.Begin(gameObject, 0.2f, 1f); }
void OnAllBossDie() { TweenVolume.Begin(gameObject, 0.2f, 0f); Invoke("PlayMusic0", 0.2f); }
void OnBossCome() { TweenVolume.Begin(gameObject, 0.2f, 0f); Invoke("PlayMusicBoss", 0.2f); }