示例#1
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        RectTransform transButton = this.button.transform as RectTransform;

        transButton.anchoredPosition3D = this._positionButton;
        transButton.sizeDelta          = this._sizeButton;
        RectTransform transDropdown = this.dropdown.transform as RectTransform;

        transDropdown.offsetMin = this._offsetMinDropdown;
        transDropdown.offsetMax = this._offsetMaxDropdown;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data         = this.uiContainer.Data;
        XHash       hashButton   = XHash.New.AddLeft(400f).AddY(-250f).AddRight(1680f).AddHeight(400f);
        XHash       hashDropdown = XHash.New.AddLeft(2000f).AddRight(300f).AddTop(250f).AddBottom(790f);

        this._tween = XTween.ParallelTweens
                      (
            false,
            XTween.To(this.button, hashButton, data.time, data.Easing),
            XTween.To(this.dropdown, hashDropdown, data.time, data.Easing)
                      );
        this._tween.Play();
    }
示例#2
0
    /************************************************************************
    *	                Private Method Declaration	                        *
    ************************************************************************/

    /************************************************************************
    *	                Protected Method Declaration	                    *
    ************************************************************************/

    /************************************************************************
    *	                Public Method Declaration	                        *
    ************************************************************************/
    public override void UIChangeHandler()
    {
        TweenUIData data   = this.uiContainer.Data;
        string      easing = data.easingType.ToString() + ".ease" + data.inOutType.ToString();
        string      input;

        if (this.uiContainer.is3D)
        {
            input =
                "<color=#43C9B0>XHash</color> hash = XHash.New\n" +
                "\t\t<color=#DCDC9D>.AddX(</color><color=#A7CE89>200f</color><color=#DCDC9D>).AddY(</color><color=#A7CE89>50f</color><color=#DCDC9D>).AddZ(</color><color=#A7CE89>-1000f</color><color=#DCDC9D>)\n" +
                "\t\t.AddScaleX(</color><color=#A7CE89>400f</color><color=#DCDC9D>).AddScaleY(</color><color=#A7CE89>400f</color><color=#DCDC9D>).AddScaleZ(</color><color=#A7CE89>400f</color><color=#DCDC9D>)\n" +
                "\t\t.AddRotationY(</color><color=#A7CE89>-110f</color><color=#DCDC9D>)</color>;\n" +
                "XTween<color=#DCDC9D>.To(</color>target3D, hash, <color=#A7CE89>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play()</color>;";
        }
        else
        {
            input =
                "<color=#43C9B0>XHash</color> hash = XHash.New\n" +
                "\t\t<color=#DCDC9D>.AddX(</color><color=#A7CE89>800f</color><color=#DCDC9D>).AddY(</color><color=#A7CE89>300f</color><color=#DCDC9D>)\n" +
                "\t\t.AddScaleX(</color><color=#A7CE89>400f</color><color=#DCDC9D>).AddScaleY(</color><color=#A7CE89>400f</color><color=#DCDC9D>)\n" +
                "\t\t.AddRotationZ(</color><color=#A7CE89>330f</color><color=#DCDC9D>)</color>;\n" +
                "XTween<color=#DCDC9D>.To(</color>target2D, hash, <color=#A7CE89>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play()</color>;";
        }
        this.textCode.text = input;
    }
示例#3
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target2D.transform.localPosition = this._position2D;
        this.target3D.transform.localPosition = this._position3D;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        if (this.container2D.activeSelf)
        {
            XHash hash = XHash.New.AddX(800f).AddY(300f)
                         .AddControlPointX(-1300f, 550f).AddControlPointY(550f, -800f);
            this._tween = XTween.To(this.target2D, hash, data.time, data.Easing);
            this._tween.Play();
        }
        else
        {
            XHash hash = XHash.New.AddX(200f).AddY(50f).AddZ(-1500f)
                         .AddControlPointX(-1000f, 550f).AddControlPointY(550f, -300f);
            this._tween = XTween.To(this.target3D, hash, data.time, data.Easing);
            this._tween.Play();
        }
    }
示例#4
0
    /************************************************************************
    *	                Private Method Declaration	                        *
    ************************************************************************/

    /************************************************************************
    *	                Protected Method Declaration	                    *
    ************************************************************************/

    /************************************************************************
    *	                Public Method Declaration	                        *
    ************************************************************************/
    public override void UIChangeHandler()
    {
        RectTransform trans  = this.transInputCode;
        TweenUIData   data   = this.uiContainer.Data;
        string        easing = data.easingType.ToString() + ".ease" + data.inOutType.ToString();
        string        input  = this.container2D.activeSelf ?
                               "<color=#43C9B0>XObjectHash</color> hash = XObjectHash.New<color=#A7CE89>.Add(</color><color=#CE9178>\"r\"</color>,<color=#A7CE89>1f</color>,<color=#A7CE89>0.56f</color><color=#A7CE89>).Add(</color><color=#CE9178>\"g\"</color>,<color=#A7CE89>1f</color>,<color=#A7CE89>0.83f</color><color=#A7CE89>);</color>\n" +
                               "XTween<color=#DCDC9D>.ValueTo(</color>hash, UpdateColor, <color=#A7CE89>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play()</color>;\n" +
                               "\n" +
                               "<color=#3F9CD6>void</color> <color=#A7CE89>UpdateColor(</color><color=#43C9B0>XObjectHash</color> hash<color=#A7CE89>)\n" +
                               "{</color>\n" +
                               "\t\t<color=#43C9B0>Color</color> color = sprite.color;\n" +
                               "\t\tcolor.r = hash<color=#DCDC9D>.Now(</color><color=#CE9178>\"r\"</color>);\n" +
                               "\t\tcolor.g = hash<color=#DCDC9D>.Now(</color><color=#CE9178>\"g\"</color>);\n" +
                               "\t\tsprite.color = color;\n" +
                               "<color=#A7CE89>}</color>" :
                               "<color=#43C9B0>XObjectHash</color> hash = XObjectHash.New<color=#A7CE89>.Add</color>(<color=#CE9178>\"fieldOfView\"</color>, <color=#A7CE89>6f</color>);\n" +
                               "XTween<color=#A7CE89>.ValueTo</color><<color=#43C9B0>Camera</color>>(camera3D, hash, <color=#A7CE89>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play()</color>;";

        Vector2 size = trans.sizeDelta;

        size.y             = this.container2D.activeSelf ? 510f : 170f;
        trans.sizeDelta    = size;
        this.textCode.text = input;
    }
示例#5
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.sprite.color         = this._color;
        this.camera3D.fieldOfView = this._defaultFieldOfView;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        if (this.container2D.activeSelf)
        {
            XObjectHash hash = XObjectHash.New.Add("r", 1f, 0.56f).Add("g", 1f, 0.83f);
            this._tween = XTween.To(hash, UpdateColor, data.time, data.Easing);
            this._tween.Play();
        }
        else
        {
            XObjectHash hash = XObjectHash.New.Add("fieldOfView", 6f);
            this._tween = XTween.To <Camera>(this.camera3D, hash, data.time, data.Easing);
            this._tween.Play();
        }
    }
示例#6
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target2D.transform.localPosition = this._position2D;
        this.target3D.transform.localPosition = this._position3D;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        if (this.container2D.activeSelf)
        {
            this._tween = XTween.To(this.target2D, XHash.New.AddX(800f).AddY(300f), data.time, data.Easing);
            this._tween.Play();
        }
        else
        {
            // this._tween = XTween.To(this.target3D, hash, data.time, data.Easing);
            // XObjectHash hash = XObjectHash.New.Add("fieldOfView", 6f);
            // this._tween = XTween.ValueTo<Camera>(this.camera3D,hash,data.time,data.Easing);
            // this._tween.OnComplete = Executor.New(() => this.StartCoroutine(this.Test()));
            // yield return this._tween.WaitForGotoAndPlay(0.2f);
            yield return(XTween.SerialTweens(false,
                                             this.target3D.To(XHash.New.Scale(300f, 100f, 400f), data.time),
                                             this.target3D.To(XHash.New.Position(200f, 50f, -1500f), data.time)).WaitForPlay());

            // this.target3D.transform.DOLocalMove(new Vector3(200f,50f,-1500f), data.time).Play();
            Debug.Log("Test");
        }
    }
示例#7
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
        }
        this.target3D.transform.localPosition       = this._position3D;
        this.target3DSecond.transform.localPosition = this._position3DSecond;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        if (this._tween == null)
        {
            this._tween = XTween.SerialTweens
                          (
                false,
                target3DSecond.ToPosition3D(-940f, -160f, -500f, data.time, data.Easing),
                target3D.ToPosition3D(200f, 70f, -1500f, data.time, data.Easing)
                          ).SetLock().Play();
        }
        else
        {
            this._tween.Play(0f);
        }
    }
示例#8
0
    /************************************************************************
    *	                Private Method Declaration	                        *
    ************************************************************************/

    /************************************************************************
    *	                Protected Method Declaration	                    *
    ************************************************************************/

    /************************************************************************
    *	                Public Method Declaration	                        *
    ************************************************************************/
    public override void UIChangeHandler()
    {
        TweenUIData data   = this.uiContainer.Data;
        string      easing = data.easingType.ToString() + ".ease" + data.inOutType.ToString();
        string      input  = this.uiContainer.is3D ?
                             "XTween<color=#DCDC9D>.To(</color>target3D, XHash.New<color=#DCDC9D>.AddScaleX(</color><color=#A7CE89>550f</color><color=#DCDC9D>).AddSacleY(</color><color=#A7CE89>550f</color><color=#DCDC9D>).AddScaleZ(</color><color=#A7CE89>550f</color><color=#DCDC9D>), " + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play()</color>;" :
                             "XTween<color=#DCDC9D>.To(</color>target2D, XHash.New<color=#DCDC9D>.AddScaleX(</color><color=#A7CE89>500f</color><color=#DCDC9D>).AddScaleY(</color><color=#A7CE89>500f</color><color=#DCDC9D>), " + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play()</color>;";

        this.textCode.text = input;
    }
示例#9
0
    /************************************************************************
    *	                Private Method Declaration	                        *
    ************************************************************************/

    /************************************************************************
    *	                Protected Method Declaration	                    *
    ************************************************************************/

    /************************************************************************
    *	                Public Method Declaration	                        *
    ************************************************************************/
    public override void UIChangeHandler()
    {
        TweenUIData data   = this.uiContainer.Data;
        string      easing = data.easingType.ToString() + ".ease" + data.inOutType.ToString();
        string      input  =
            "<color=#43C9B0>XColorHash</color> hash = XColorHash.New<color=#DCDC9D>.AddRed(</color><color=#A7CE89>0.56f</color><color=#DCDC9D>).AddGreen(</color><color=#A7CE89>0.83f</color><color=#DCDC9D>).AddAlpha(</color><color=#A7CE89>1f</color><color=#DCDC9D>);</color>\n" +
            "XTween<color=#DCDC9D>.ColorTo(</color>sprite, hash, <color=#A7CE89>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play()</color>;";

        this.textCode.text = input;
    }
示例#10
0
    /************************************************************************
    *	                Private Method Declaration	                        *
    ************************************************************************/

    /************************************************************************
    *	                Protected Method Declaration	                    *
    ************************************************************************/

    /************************************************************************
    *	                Public Method Declaration	                        *
    ************************************************************************/
    public override void UIChangeHandler()
    {
        TweenUIData data   = this.uiContainer.Data;
        string      easing = data.easingType.ToString() + ".ease" + data.inOutType.ToString();
        string      input  =
            "<color=#43C9B0>XHash</color> hashButton = XHash.New<color=#DCDC9D>.AddX(<color=#A7CE89>400f</color>).AddY(<color=#A7CE89>-250f</color>).AddWidth(<color=#A7CE89>800f</color>).AddHeight(<color=#A7CE89>400f</color>);</color>\n" +
            "XTween<color=#DCDC9D>.To(</color>button, hashButton, <color=#DCDC9D>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play();</color>\n" +
            "<color=#43C9B0>XHash</color> hashDropdown = XHash<color=#DCDC9D>.New.AddLeft(<color=#A7CE89>2000f</color>).AddRight(<color=#A7CE89>300f</color>).AddTop(<color=#A7CE89>250f</color>).AddBottom(<color=#A7CE89>790f</color>);</color>\n" +
            "XTween<color=#DCDC9D>.To(</color>dropdown, hashDropdown, <color=#A7CE89>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>).Play();</color>";

        this.textCode.text = input;
    }
示例#11
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        WaitForSeconds wait = new WaitForSeconds(0.1f);

        if (this._tween != null)
        {
            // this._tween.Stop();
            // this._tween = null;
        }

        if (this.target3D != null)
        {
            this.target2D.transform.localPosition = this._position2D;
            // this.target3D.transform.localPosition = this._position3D;
        }
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        if (this.container2D.activeSelf)
        {
            this._tween = XTween.To(this.target2D, XHash.New.AddX(800f).AddY(300f), data.time, data.Easing);
            this._tween.Play();
        }
        else
        {
            IEasing ease = Ease.ElasticOut;
            yield return(wait);

            if (this._tween == null)
            {
                this._tween = target3D.ToPosition3D(200, 50, -1500, 3f).SetLock().SetReverse().SetRepeat(2).SetScale(2f).SetDelay(0.5f, 1f);
                this._tween.AddOnStop(() => Debug.Log("Stop"));
                this.isPlay = true;
                yield return(this._tween.WaitForPlay());
            }
            else
            {
                if (isPlay)
                {
                    isPlay = false;
                    this._tween.Stop();
                }
                else
                {
                    isPlay = true;
                    yield return(this._tween.WaitForPlay());
                }
            }
            this.StartXTween(this.target3D);
        }
    }
示例#12
0
    /************************************************************************
    *	                Private Method Declaration	                        *
    ************************************************************************/

    /************************************************************************
    *	                Protected Method Declaration	                    *
    ************************************************************************/

    /************************************************************************
    *	                Public Method Declaration	                        *
    ************************************************************************/
    public override void UIChangeHandler()
    {
        TweenUIData data   = this.uiContainer.Data;
        string      easing = data.easingType.ToString() + ".ease" + data.inOutType.ToString();
        string      input  =
            "XTween.SerialTweens\n" +
            "(\n" +
            "\t\t<color=#3F9CD6>false</color>,\n" +
            "\t\tXTween<color=#DCDC9D>.To(</color>target3DSecond, XHash.New<color=#DCDC9D>.AddX(</color><color=#A7CE89>-940f</color><color=#DCDC9D>).AddY(</color><color=#A7CE89>-160f</color><color=#DCDC9D>).AddZ(</color><color=#A7CE89>-500f</color><color=#DCDC9D>)</color>, <color=#A7CE89>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>)</color>,\n" +
            "\t\tXTween<color=#DCDC9D>.To(</color>target3D, XHash.New<color=#DCDC9D>.AddX(</color><color=#A7CE89>200f</color><color=#DCDC9D>).AddY(</color><color=#A7CE89>70f</color><color=#DCDC9D>).AddZ(</color><color=#A7CE89>-1500f</color><color=#DCDC9D>)</color>, <color=#A7CE89>" + data.time + "f,</color> " + easing + "<color=#DCDC9D>)</color>\n" +
            ")<color=#DCDC9D>.Play()</color>;";

        this.textCode.text = input;
    }
示例#13
0
    /************************************************************************
    *	                Private Method Declaration	                        *
    ************************************************************************/

    /************************************************************************
    *	                Protected Method Declaration	                    *
    ************************************************************************/

    /************************************************************************
    *	                Public Method Declaration	                        *
    ************************************************************************/
    public override void UIChangeHandler()
    {
        TweenUIData data   = this.uiContainer.Data;
        string      easing = data.easingType.ToString() + ".ease" + data.inOutType.ToString();
        string      input  =
            "<color=#43C9B0>IAni</color> tween = XTween<color=#DCDC9D>.To(</color>target2D, XHash.New<color=#DCDC9D>.AddX(</color><color=#A7CE89>800f</color><color=#DCDC9D>).AddY(</color><color=#A7CE89>300f</color><color=#DCDC9D>), " + data.time + "f,</color> " + easing + "<color=#DCDC9D>)</color>;\n" +
            "tween.onComplete = Executor<<color=#3F9CD6>string</color>><color=#DCDC9D>.New(</color>TweenComplete, <color=#CE9178>\"Tween Complete!\"</color>);\n" +
            "tween<color=#DCDC9D>.onPlay();</color>\n" +
            "\n" +
            "<color=#3F9CD6>void</color> <color=#DCDC9D>TweenComplete(</color><color=#3F9CD6>string</color> message)\n" +
            "{\n" +
            "\t\ttextLog.text = message;\n" +
            "}";

        this.textCode.text = input;
    }
示例#14
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.sprite.color = this._color;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;
        XColorHash  hash = XColorHash.New.AddRed(0.56f).AddGreen(0.83f).AddAlpha(1f);

        this._tween = XTween.To(sprite, hash, data.time, data.Easing);
        this._tween.Play();
    }
示例#15
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target3D.transform.localPosition = this._position3D;
        this.textLog.text = "Tween Ready";
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        this.textLog.text = "Tweening...";
        this._tween       = XTween.To(this.target3D, XHash.New.AddX(200f).AddY(50f).AddZ(-1500f), data.time, data.Easing);
        this._tween.AddOnComplete(Executor <string> .New(TweenComplete, "Tween Complete!"));
        this._tween.Play();
    }
示例#16
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target2D.transform.localPosition = this._position2D;
        this.target3D.transform.localPosition = this._position3D;
        List <GameObject> targetList = new List <GameObject>();
        const int         COUNT      = 100;

        for (int i = 0; i < COUNT; ++i)
        {
            GameObject target = GameObject.Instantiate(this.target3D);
            Transform  trans  = target.transform;
            trans.SetParent(this.target3D.transform.parent);
            trans.localPosition = new Vector3(UnityEngine.Random.Range(-1200f, 1200f), UnityEngine.Random.Range(-500f, 500f), -100f);
            trans.localScale    = Vector3.one * 100f;
            targetList.Add(target);
        }
        GC.Collect();
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        for (int i = 0; i < COUNT; ++i)
        {
            this.StartXTween(targetList[i]);
            // this.StartiTween(targetList[i]);
        }

        while (true)
        {
            if (_isBreak)
            {
                GC.Collect();
                yield return(new WaitForSeconds(0.1f));

                Debug.Break();
            }
            yield return(null);
        }
    }
示例#17
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target3D.transform.localPosition       = this._position3D;
        this.target3DSecond.transform.localPosition = this._position3DSecond;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        this._tween = XTween.ParallelTweens
                      (
            false,
            XTween.To(this.target3DSecond, XHash.New.AddX(-940f).AddY(-160f).AddZ(-500f), data.time, data.Easing),
            XTween.To(this.target3D, XHash.New.AddX(200f).AddY(70f).AddZ(-1500f), data.time, data.Easing)
                      );
        this._tween.Play();
    }
示例#18
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target2D.transform.localPosition = this._position2D;
        this.target3D.transform.localPosition = this._position3D;
        yield return(new WaitForSeconds(0.2f));

        TweenUIData data = this.uiContainer.Data;

        if (this.container2D.activeSelf)
        {
            this._tween = this.target2D.ToPosition2D(800f, 300f, data.time, data.Easing).Play();
        }
        else
        {
            this._tween = this.target3D.ToPosition3D(200f, 50f, -1500, data.time, data.Easing).Play();
        }
    }
示例#19
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target2D.transform.localScale = this._scale2D;
        this.target3D.transform.localScale = this._scale3D;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        if (this.container2D.activeSelf)
        {
            this._tween = target2D.ToScale2D(400f, 400f, data.time, data.Easing);
            this._tween.Play();
        }
        else
        {
            this._tween = target3D.ToScale3D(550f, 550f, 550f, data.time, data.Easing);
            this._tween.Play();
        }
    }
示例#20
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target2D.transform.localEulerAngles = this._angle2D;
        this.target3D.transform.localEulerAngles = this._angle3D;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        if (this.container2D.activeSelf)
        {
            this._tween = XTween.To(this.target2D, XHash.New.AddRotationZ(400f), data.time, data.Easing);
            this._tween.Play();
        }
        else
        {
            this._tween = XTween.To(this.target3D, XHash.New.AddRotationY(-70f), data.time, data.Easing);
            this._tween.Play();
        }
    }
示例#21
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target2D.transform.localPosition    = this._position2D;
        this.target2D.transform.localScale       = this._scale2D;
        this.target2D.transform.localEulerAngles = this._angle2D;
        this.target3D.transform.localPosition    = this._position3D;
        this.target3D.transform.localScale       = this._scale3D;
        this.target3D.transform.localEulerAngles = this._angle3D;
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;

        if (this.container2D.activeSelf)
        {
            XHash hash = XHash.New
                         .AddX(800f).AddY(300f)
                         .AddScaleX(400f).AddScaleY(400f)
                         .AddRotationZ(330f);
            this._tween = XTween.To(this.target2D, hash, data.time, data.Easing);
            this._tween.Play();
        }
        else
        {
            XHash hash = XHash.New
                         .AddX(200f).AddY(50f).AddZ(-1000f)
                         .AddScaleX(400f).AddScaleY(400f).AddScaleZ(400f)
                         .AddRotationY(-110f);
            this._tween = XTween.To(this.target3D, hash, data.time, data.Easing);
            this._tween.Play();
        }
    }
示例#22
0
    /************************************************************************
    *	                Coroutine Declaration	                            *
    ************************************************************************/
    //XTween 1000 - x,y,z - Start: 122B|2.7ms, End: 0B|1ms, Update: 0.8ms
    //DTween 1000 - x,y,z - Start: 0.6MB|1.8ms, End: 0B|1ms, Update: 0.8ms
    //iTween 1000 - x,y,z - Start: 4.7MB|158ms, End: 169.9KB|80ms, Update: 1.7ms

    protected override IEnumerator CoroutineStart()
    {
        if (this._tween != null)
        {
            this._tween.Stop();
            this._tween = null;
        }
        this.target2D.transform.localPosition = this._position2D;
        this.target3D.transform.localPosition = this._position3D;
        int length = 1000;

        if (this._objList == null)
        {
            this._objList = new List <ObjectSet>();
            for (int i = 0; i < length; ++i)
            {
                GameObject target = GameObject.Instantiate(this.target3D);
                Transform  trans  = target.transform;
                trans.SetParent(this.target3D.transform.parent);
                Vector3 pos = new Vector3(UnityEngine.Random.Range(-1200f, 1200f), UnityEngine.Random.Range(-500f, 500f), -100f);
                trans.localPosition = pos;
                trans.localScale    = Vector3.one * 100f;
                ObjectSet set = new ObjectSet();
                set.obj = target;
                set.pos = pos;
                this._objList.Add(set);
            }
        }
        else
        {
            for (int i = 0; i < length; ++i)
            {
                this._objList[i].SetDefault();
            }
        }
        WaitForSeconds wait = new WaitForSeconds(0.1f);

        GC.Collect();
        yield return(new WaitForSeconds(0.5f));

        TweenUIData data = this.uiContainer.Data;


        for (int i = 0; i < length; ++i)
        {
            // this.StartXTween(this._objList[i].obj);
            // this.StartiTween(this._objList[i].obj);
            // this.StartDOTween(this._objList[i].obj);
            this.StartLeanTween(this._objList[i].obj);
        }

        while (true)
        {
            if (_isBreak)
            {
                yield return(wait);

                GC.Collect();
                yield return(wait);

                Debug.Break();
                _isBreak = false;
                yield break;
            }
            yield return(null);
        }
    }