public static Tween <Transform, Vector2> TweenPositionXY( this Transform transform, Vector2 to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; Tween <Transform, Vector2> tween = settings.UseVector2Tween <Transform>(transform, (TweenGetter <Transform, Vector2>)(x => Vector2.op_Implicit(x.get_position())), (TweenSetter <Transform, Vector2>)((Transform target, ref Vector2 value) => { Vector3 position = target.get_position(); Transform transform1 = target; Vector3 vector3_1 = (Vector3)null; vector3_1.x = value.x; vector3_1.y = value.y; vector3_1.z = position.z; Vector3 vector3_2 = vector3_1; transform1.set_position(vector3_2); }), easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
public static Tween <Graphic, float> TweenAlpha( this Graphic graphic, float to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; Tween <Graphic, float> tween = settings.UseFloatTween <Graphic>(graphic, (TweenGetter <Graphic, float>)(x => (float)x.get_color().a), (TweenSetter <Graphic, float>)((Graphic target, ref float value) => { Color color1 = target.get_color(); Graphic graphic1 = target; Color color2 = (Color)null; color2.r = color1.r; color2.g = color1.g; color2.b = color1.b; color2.a = (__Null)(double)value; Color color3 = color2; graphic1.set_color(color3); }), easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
public static Tween <Transform, float> TweenPositionX( this Transform transform, float to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; Tween <Transform, float> tween = settings.UseFloatTween <Transform>(transform, (TweenGetter <Transform, float>)(x => (float)x.get_position().x), (TweenSetter <Transform, float>)((Transform target, ref float value) => { Vector3 position = target.get_position(); Transform transform1 = target; Vector3 vector3_1 = (Vector3)null; vector3_1.x = (__Null)(double)value; vector3_1.y = position.y; vector3_1.z = position.z; Vector3 vector3_2 = vector3_1; transform1.set_position(vector3_2); }), easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
public static IObservable <Unit> TweenPositionXYAsync( this Transform transform, Vector2 to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false) { return(transform.TweenPositionXY(to, duration, easing, settings, isRelativeTo, false).ToObservable(true)); }
public static IObservable <Unit> TweenColorAsync( this Graphic graphic, Color to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false) { return(graphic.TweenColor(to, duration, easing, settings, isRelativeTo, false).ToObservable(true)); }
public static Tween <Graphic, Color> TweenColor( this Graphic graphic, Color to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; Tween <Graphic, Color> tween = settings.UseColorTween <Graphic>(graphic, (TweenGetter <Graphic, Color>)(x => x.get_color()), (TweenSetter <Graphic, Color>)((Graphic target, ref Color value) => target.set_color(value)), easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
public static Tween <Transform, Vector3> TweenPosition( this Transform transform, Vector3 to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; Tween <Transform, Vector3> tween = settings.UseVector3Tween <Transform>(transform, (TweenGetter <Transform, Vector3>)(x => x.get_position()), (TweenSetter <Transform, Vector3>)((Transform target, ref Vector3 value) => target.set_position(value)), easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
/// <summary>Tween transform position(X).</summary> public static IObservable <Unit> TweenPositionXAsync(this Transform transform, float to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false) { return(TweenPositionX(transform, to, duration, easing, settings, isRelativeTo, autoStart: false).ToObservable()); }
/// <summary>Tween color.</summary> public static Tween <Graphic, Color> TweenColor(this Graphic graphic, Color to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; var tween = settings.UseColorTween(graphic, x => x.color, (Graphic target, ref Color value) => { target.color = value; }, easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
/// <summary>Tween color alpha.</summary> public static IObservable <Unit> TweenAlphaAsync(this Graphic graphic, float to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false) { return(TweenAlpha(graphic, to, duration, easing, settings, isRelativeTo, autoStart: false).ToObservable()); }
/// <summary> /// Tween a spline control position to the given position over time. /// </summary> static public Tween ControlPosTo(this ISpline inSpline, int inIndex, Vector3 inTarget, TweenSettings inSettings, Axis inAxis = Axis.XYZ) { return(BeauRoutine.Tween.Create(new TweenData_SplineControl_Position(inSpline, inIndex, inTarget, inAxis), inSettings)); }
public static Tweener Set(this Tweener tweener, TweenSettings settings) { return(tweener.SetDelay(settings.delay) .SetEase(settings.ease) .SetLoops(settings.loops)); }
public static void SetDefault(TweenSettings settings) { TweenSettings.Default = settings; }
/// <summary> /// Tweens a vector over the given spline over time. /// </summary> static public Tween Vector(ISpline inSpline, Action <Vector3> inSetter, TweenSettings inSettings, SplineTweenSettings inSplineSettings) { return(Tween.Create(new TweenData_Value_Spline(inSpline, inSetter, inSplineSettings), inSettings)); }
/// <summary> /// Tweens over the given spline over time. /// </summary> static public Tween Spline(ISpline inSpline, SplineUpdateDelegate inUpdate, TweenSettings inSettings, SplineTweenSettings inSplineSettings) { return(Tween.Create(new TweenData_Value_SplineInfo(inSpline, inUpdate, inSplineSettings), inSettings)); }
/// <summary>Tween transform position(Y).</summary> public static Tween <Transform, float> TweenPositionY(this Transform transform, float to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; var tween = settings.UseFloatTween(transform, x => x.position.y, (Transform target, ref float value) => { var p = target.position; target.position = new Vector3 { x = p.x, y = value, z = p.z }; }, easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
public static ITween <T> To <T>(this ITween <T> tween, T value, TweenSettings settings) { return(tween.To(value, settings.Duration).Easing(settings.Easing)); }
/// <summary>Tween color.</summary> public static IObservable <Unit> TweenColorAsync(this SpriteRenderer spriteRenderer, Color to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false) { return(TweenColor(spriteRenderer, to, duration, easing, settings, isRelativeTo, autoStart: false).ToObservable()); }
public void SetFadeParameters(TweenSettings faderSettings) { FadeTime = faderSettings.Duration; FadeEasing = faderSettings.Easing; }
/// <summary>Tween transform localPosition.</summary> public static Tween <Transform, Vector3> TweenLocalPosition(this Transform transform, Vector3 to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; var tween = settings.UseVector3Tween(transform, x => x.localPosition, (Transform target, ref Vector3 value) => { target.localPosition = value; }, easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
/// <summary> /// Moves the RectTransform's anchorPosition along a spline over time. /// </summary> static public Tween AnchorPosAlong(this RectTransform inRectTransform, ISpline inSpline, TweenSettings inSettings, Axis inAxis, SplineTweenSettings inSplineSettings) { return(BeauRoutine.Tween.Create(new TweenData_RectTransform_AnchorPosSpline(inRectTransform, inSpline, inAxis, inSplineSettings), inSettings)); }
/// <summary>Tween transform localScale(X, Y).</summary> public static Tween <Transform, Vector2> TweenLocalScaleXY(this Transform transform, Vector2 to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; var tween = settings.UseVector2Tween(transform, x => x.localScale, (Transform target, ref Vector2 value) => { var p = target.localScale; target.localScale = new Vector3 { x = value.x, y = value.y, z = p.z }; }, easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }
/// <summary> /// Moves the Transform along a spline over time. /// </summary> static public Tween MoveAlong(this Transform inTransform, ISpline inSpline, TweenSettings inSettings, Axis inAxis = Axis.XYZ, Space inSpace = Space.World) { return(BeauRoutine.Tween.Create(new TweenData_Transform_PositionSpline(inTransform, inSpline, inSpace, inAxis, SplineTweenSettings.Default), inSettings)); }
/// <summary>Tween color alpha.</summary> public static Tween <Graphic, float> TweenAlpha(this Graphic graphic, float to, float duration, EasingFunction easing = null, TweenSettings settings = null, bool isRelativeTo = false, bool autoStart = true) { settings = settings ?? TweenSettings.Default; easing = easing ?? settings.DefaultEasing; var tween = settings.UseFloatTween(graphic, x => x.color.a, (Graphic target, ref float value) => { var x = target.color; target.color = new Color { r = x.r, g = x.g, b = x.b, a = value }; }, easing, duration, to, isRelativeTo); if (autoStart) { tween.Start(); } return(tween); }