protected override void OnInit() { base.OnInit(); this.m_HeadImg = Make <GameTexture>(gameObject); this.m_tweener = GetComponent <TweenRotationEuler>(); this.m_effect = Make <GameUIEffect>("UI_faliang_02"); }
//private GameUIEffect m_effect = null; protected override void OnInit() { base.OnInit(); m_Icon_img = Make <GameImage>("Image"); m_Num_lab = Make <GameLabel>("Text"); m_item_btn = Make <GameToggleButton>(gameObject); m_item_btn.AddChangeCallBack(btnClick); m_Rota_tween = gameObject.GetComponent <TweenRotationEuler>(); //this.m_effect = Make<GameUIEffect>("UI_xuanzhong"); }
private void InitController() { m_entry_Tog = new GameButton[MAXPANEL]; this.m_maskBG = Make <GameUIComponent>("MaskBG"); //m_entry_tog_show_tween_pos = new List<TweenPosition>(); //m_entry_tog_hide_tween_pos = new List<TweenPosition>(); //m_entry_tog_tween_alpha = new List<TweenAlpha>(); this.m_activityUI = Make <GameUIComponent>("ActivityAnimator"); this.m_entryBackground = new GameImage[MAXPANEL]; m_red_points = new Dictionary <string, GameImage>(); this.m_bottomUI = Make <GameUIComponent>("Panel_down"); this.m_bottomButtonComponent = Make <GameUIComponent>("Panel_down:mask:grid"); this.m_gridComponent = this.m_bottomButtonComponent.Widget.GetComponent <UnityEngine.UI.GridLayoutGroup>(); for (int i = 0; i < MAXPANEL; i++) { m_entry_Tog[i] = Make <GameButton>(string.Format("Panel_down:mask:grid:Toggle_{0}", i + 1)); #if OFFICER_SYS if (i == 2) { m_newPoliceEffect = m_entry_Tog[i].Make <GameUIEffect>("newPolice"); } #endif GameImage img = m_entry_Tog[i].Make <GameImage>("ImgWarn"); m_red_points[m_panelName[i]] = img; this.m_entryBackground[i] = m_entry_Tog[i].Make <GameImage>(m_entry_Tog[i].gameObject); btnEntry(i); } m_entry_tog_show_tween_pos = this.m_bottomButtonComponent.GetComponent <TweenPosition>(); m_entry_tog_tween_alpha = this.m_bottomButtonComponent.GetComponent <TweenAlpha>(); m_entry_tog_show_tween_pos.SetTweenCompletedCallback(() => EnableBottomButtons(true)); m_hide_btn = Make <GameButton>("Panel_down:Button_hide"); m_menuBtnTweener = m_hide_btn.GetComponent <TweenRotationEuler>(); m_btnSwitchRedPointMark = m_hide_btn.Make <GameImage>("ImgWarn"); m_playerTaskPanelComponent = Make <PlayerTaskComponent>("Panel_Task"); this.m_taskPanel = m_playerTaskPanelComponent.Make <GameUIComponent>("Panel"); m_activity_btn = Make <GameButton>("ActivityAnimator:Button_activities"); m_activity_btn_effect = Make <GameUIEffect>("ActivityAnimator:Button_activities:UI_huodong_02"); m_activity_btn_effect.EffectPrefabName = "UI_huodong_02.prefab"; m_ActivityRedPoint = m_activity_btn.Make <GameImage>("ImgWarn"); #if OFFICER_SYS m_remove_red_points = new Dictionary <string, SafeAction>() { { m_panelName[0], GameEvents.RedPointEvents.Sys_OnNewEmailReadedEvent }, { m_panelName[1], null }, { m_panelName[2], null }, { m_panelName[3], null }, { m_panelName[4], GameEvents.RedPointEvents.Sys_OnNewAchievementReadedEvent }, { m_panelName[5], null }, { m_panelName[6], null /*GameEvents.RedPointEvents.Sys_OnNewFriendReadedEvent*/ }, }; #else m_remove_red_points = new Dictionary <string, SafeAction>() { { m_panelName[0], GameEvents.RedPointEvents.Sys_OnNewEmailReadedEvent }, { m_panelName[1], null }, { m_panelName[2], null }, { m_panelName[3], null }, { m_panelName[4], GameEvents.RedPointEvents.Sys_OnNewAchievementReadedEvent }, { m_panelName[5], null }, { m_panelName[6], null }, }; #endif this.m_panelDown = this.Transform.Find("Panel_down"); m_push_gift_btn = this.Make <GameButton>("ActivityAnimator:Button_activitiesgift"); m_push_gift_count_root = m_push_gift_btn.Make <GameLabel>("ImgWarn"); m_push_gift_count_txt = m_push_gift_btn.Make <GameLabel>("ImgWarn:Text"); m_push_gift_left_time_txt = m_push_gift_btn.Make <GameLabel>("time"); m_push_gift_view = this.Make <GiftView>("Panel_activitiesgift"); m_push_gift_btn_effect = this.Make <GameUIEffect>("ActivityAnimator:Button_activitiesgift:UI_huodong_03"); m_push_gift_btn_effect.EffectPrefabName = "UI_huodong_03.prefab"; m_combine_tips = Make <CombineTipsView>("Image"); }
protected override void OnInit() { base.OnInit(); this.m_icon = Make <GameImage>(gameObject); this.m_TweenRotation = this.m_icon.GetComponent <TweenRotationEuler>(); }