private void OnDisable() { if (this.mStarted && this.tweenTarget != null) { TweenRotation component = this.tweenTarget.GetComponent <TweenRotation>(); if (component != null) { component.value = this.mRot; component.set_enabled(false); } } }
private void OnDisable() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) if (mStarted && tweenTarget != null) { TweenRotation component = tweenTarget.GetComponent <TweenRotation>(); if (component != null) { component.value = mRot; component.set_enabled(false); } } }
public static TweenRotation Begin(GameObject go, float duration, Quaternion rot) { TweenRotation tweenRotation = UITweener.Begin <TweenRotation>(go, duration); tweenRotation.from = tweenRotation.value.get_eulerAngles(); tweenRotation.to = rot.get_eulerAngles(); if (duration <= 0f) { tweenRotation.Sample(1f, true); tweenRotation.set_enabled(false); } return(tweenRotation); }
public void Exit() { if (!this.isEnter) { return; } this.isEnter = false; this.tp.PlayReverse(); this.tp.SetOnFinished(delegate { TweenRotation[] array = this.tweenRots; for (int i = 0; i < array.Length; i++) { TweenRotation tweenRotation = array[i]; tweenRotation.set_enabled(false); } SingletonMonoBehaviour <UIShortCutMenu> .Instance.isCloseAnimNow = false; SingletonMonoBehaviour <UIShortCutMenu> .Instance.SetActiveChildren(false); }); }
public static TweenRotation Begin(GameObject go, float duration, Quaternion rot) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) TweenRotation tweenRotation = UITweener.Begin <TweenRotation>(go, duration, true); TweenRotation tweenRotation2 = tweenRotation; Quaternion value = tweenRotation.value; tweenRotation2.from = value.get_eulerAngles(); tweenRotation.to = rot.get_eulerAngles(); if (duration <= 0f) { tweenRotation.Sample(1f, true); tweenRotation.set_enabled(false); } return(tweenRotation); }