private void SetButtonTure() { TweenPosition tp = (TweenPosition)TweenPosition.current; UIButton button = tp.GetComponent <UIButton>(); button.enabled = true; }
// Update is called once per frame public void Show(string a, string b) { myheroPosition.GetComponent <UISprite> ().spriteName = a; enemyherePosition.GetComponent <UISprite> ().spriteName = b; vsTweenScale.PlayForward(); myheroPosition.PlayForward(); enemyherePosition.PlayForward(); }
public void Show(string hero1Name, string hero2Name) { BlackMask._instance.Show(); hero1Tween.GetComponent <UISprite>().spriteName = hero1Name; hero2Tween.GetComponent <UISprite>().spriteName = hero2Name; vsTween.PlayForward(); hero1Tween.PlayForward(); hero2Tween.PlayForward(); }
public void Show(string hero1Name, string hero2Name) { this.gameObject.SetActive(true); PlayerPrefs.SetString("hero1", hero1Name); PlayerPrefs.SetString("hero2", hero2Name); Blackmask._instance.Show(); hero1Tween.GetComponent <UISprite>().spriteName = hero1Name; hero2Tween.GetComponent <UISprite>().spriteName = hero2Name; vsTweenScale.PlayForward(); hero1Tween.PlayForward(); hero2Tween.PlayForward(); }
public void Show(string heroname1, string heroname2) { BlackMesh._blackMesh.Show(); VS.gameObject.SetActive(true); PlayerPrefs.SetString("hero1", heroname1); PlayerPrefs.SetString("hero2", heroname2); Hero1tween.GetComponent <UISprite>().spriteName = heroname1; Hero2tween.GetComponent <UISprite>().spriteName = heroname2; Hero1tween.PlayForward(); Hero2tween.PlayForward(); vstween.PlayForward(); }
public void Show(string myHeroName, string enemyHeroName) { PlayerPrefs.SetString("myHero", myHeroName); PlayerPrefs.SetString("enemyHero", enemyHeroName); BlackMask.blackmask.Show(); myHeroTween.GetComponent <UISprite>().spriteName = myHeroName; enemyHeroTween.GetComponent <UISprite>().spriteName = enemyHeroName; vsTween.PlayForward(); myHeroTween.PlayForward(); enemyHeroTween.PlayForward(); }
public void Show(string hero1Name, string hero2Name) { PlayerPrefs.SetString("hero1", hero1Name); PlayerPrefs.SetString("hero2", hero2Name); this.gameObject.SetActive(true); black_bg_come.blackmask.Show(); hero1Tween.GetComponent <UISprite>().spriteName = hero1Name; hero2Tween.GetComponent <UISprite>().spriteName = hero2Name; vsTween.PlayForward(); hero1Tween.PlayForward(); hero2Tween.PlayForward(); }
public void Show(string hero1Name, string hero2Name) { print(hero1Name + hero2Name); PlayerPrefs.SetString("hero1", hero1Name); PlayerPrefs.SetString("hero2", hero2Name); BlackMask._instance.Show(); hero1Tween.GetComponent <UISprite> ().spriteName = hero1Name; hero2Tween.GetComponent <UISprite> ().spriteName = hero2Name; vsTween.PlayForward(); hero1Tween.PlayForward(); hero2Tween.PlayForward(); }
// Update is called once per frame public void Show(string hero1Name, string hero2Name) { //存储两个英雄名称到游戏配置中,用hero1和hero2两个字符串存储。 PlayerPrefs.SetString("hero1", hero1Name); PlayerPrefs.SetString("hero2", hero2Name); //改变两个动画中的英雄图片 hero1Tween.GetComponent <UISprite>().spriteName = hero1Name; hero2Tween.GetComponent <UISprite>().spriteName = hero2Name; BlackMask._instance.Show();//直接调用黑幕的显示方法 //播放三个动画 vsTween.PlayForward(); hero1Tween.PlayForward(); hero2Tween.PlayForward(); }
void ResetJiaShiStar() { StarTPos_1.gameObject.SetActive(false); StarTPos_2.gameObject.SetActive(false); StarTPos_3.gameObject.SetActive(false); StarTPos_1.ResetToBeginning(); StarTPos_2.ResetToBeginning(); StarTPos_3.ResetToBeginning(); StarTScl_1 = StarTPos_1.GetComponent <TweenScale>(); StarTScl_2 = StarTPos_2.GetComponent <TweenScale>(); StarTScl_3 = StarTPos_3.GetComponent <TweenScale>(); StarTScl_1.ResetToBeginning(); StarTScl_2.ResetToBeginning(); StarTScl_3.ResetToBeginning(); }
private void ShowCurrentSuitView(List <SuitAttrsSuitTypeAndCount> suitList) { List <SuitAttrsSuitTypeAndCount> mList = suitList; mList.Sort((a, b) => { if (a.count > b.count) { return(-1); } else if (a.count < b.count) { return(1); } else if (a.SuitType > b.SuitType) { return(-1); } else { return(1); } }); for (int i = 0; i < _rightEquipSuitCells.Length; i++)//套装 { if (i < mList.Count) { _rightEquipSuitCells[i].Show(mList[i]); } else { _rightEquipSuitCells[i].Show(null); } } if (suitList.Count < 1) { _rightEquipSuitCells[0].mDMono.gameObject.SetActive(true); } _tpEquipSuitRight.GetComponent <UIScrollView>().ResetPosition(); }
/// <summary> /// PK /// </summary> /// <returns></returns> IEnumerator PK() { // Player 图片移动 ChangedSpriteName(mPlayerMove, CurClickTween.GetComponent <UISprite>().spriteName); // AI 图片移动 string[] tmpAI = new string[] { "jian2", "quan2", "bu2" }; // 图片名字 mAIHit = Random.Range(0, 3); // 随机出拳 ChangedSpriteName(mAIMove, tmpAI[mAIHit]); // PK结果 int result = (mPlayerHit - mAIHit + 3) % 3; string tName = ""; switch (result) { case 0: //平局 tName = "cq_jg_3"; break; case 1: //玩家赢 tName = "cq_jg_1"; break; case 2: //AI赢 tName = "cq_jg_2"; break; default: break; } mResult.gameObject.SetActive(true); mResult.GetComponent <UISprite>().spriteName = tName; // 重新开始 yield return(new WaitForSeconds(1f)); ReStart(result); }
private void PingPangSecondStep(TweenPosition tp) { SpriteRenderer m_Render = tp.GetComponent <SpriteRenderer>(); m_Render.sortingLayerName = "warriorCenter"; }
private void PingPangOneStep(TweenPosition tp) { SpriteRenderer m_Render = tp.GetComponent <SpriteRenderer>(); m_Render.sortingLayerName = "Bounds"; }
void CharacterControl() { if (Input.GetKeyDown(KeyCode.Tab)) { if (state == PlayerState.talk) { state = PlayerState.attack; } else { state = PlayerState.talk; } } //if (Input.GetKeyDown(KeyCode.Escape)) //{ // GUIManager.ShowView("SystemPanel"); //} //if (Input.GetKeyDown(KeyCode.Escape)) { // GUIManager.ShowView("SystemPanel"); //} if (TalkPanel.isSpeak || EventStoryPanel.isEventSpeak || CGPanel.IsCGPlay || BattleCamera.Instance.isUseCamera) { return; } //if (BattleCommoUIManager.Instance.IsBlackShade) //{ // return; //} if (Input.GetKey(KeyCode.RightArrow)) { if (Input.GetKey(KeyCode.LeftArrow)) { return; } //this.transform.rotation = Quaternion.Euler(this.transform.rotation.eulerAngles.x, 0, this.transform.rotation.eulerAngles.z); this.GetComponent <SpriteRenderer>().flipX = false; AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(0); if (stateInfo.IsName("Base Layer.loopIdle") || stateInfo.IsName("Base Layer.startIdle") || stateInfo.IsName("Base Layer.idle")) { m_Animator.SetBool("isWalk", true); } if (stateInfo.IsName("Base Layer.move")) { this.transform.Translate(new Vector3(1, 0, 0) * Time.deltaTime * speed, Space.Self); } } if (Input.GetKey(KeyCode.LeftArrow)) { if (Input.GetKey(KeyCode.RightArrow)) { return; } //this.transform.rotation = Quaternion.Euler(this.transform.rotation.eulerAngles.x, 180, this.transform.rotation.eulerAngles.z); this.GetComponent <SpriteRenderer>().flipX = true; AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(0); if (stateInfo.IsName("Base Layer.loopIdle") || stateInfo.IsName("Base Layer.startIdle") || stateInfo.IsName("Base Layer.idle")) { m_Animator.SetBool("isWalk", true); } if (stateInfo.IsName("Base Layer.move")) { this.transform.Translate(new Vector3(-1, 0, 0) * Time.deltaTime * speed, Space.Self); } } else if (Input.GetKeyUp(KeyCode.RightArrow)) { if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.RightArrow)) { return; } m_Animator.SetBool("isWalk", false); } else if (Input.GetKeyUp(KeyCode.LeftArrow)) { if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.RightArrow)) { return; } m_Animator.SetBool("isWalk", false); } if (tempTime_Z < Time.time) { tempTime_Z = Time.time; tempTime_X = Time.time; } if (Input.GetKey(KeyCode.X)) { AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(0); if (stateInfo.IsName("Base Layer.Move") || stateInfo.IsName("Base Layer.idle")) { m_Animator.SetBool("Move", false); m_Animator.SetBool("move", false); m_Animator.SetBool("Attack", true); } } if (Input.GetKey(KeyCode.Z) && Time.time >= tempTime_Z) { GameObject go = transform.Find("wingman").gameObject; GameObject item = go.transform.GetChild(0).gameObject; TweenPosition tp = item.GetComponent <TweenPosition>(); tp.enabled = false; tp.transform.SetParent(null); tp.GetComponent <WingmanInfo>().enabled = false; item.AddComponent <Rigidbody>(); item.GetComponent <Rigidbody>().useGravity = false; tp.GetComponent <Rigidbody>().AddForce(new Vector3(1, 0, 0) * 1500); tempTime_Z += rate_Z; } if (Input.GetKeyDown(KeyCode.V)) { WingmanData data = WingmanManager.Instance.GetDataById(0); WingmanManager.Instance.CreatWingmanReturnCout(data, 6); } }
private void TP1PingPangOneStop() { SpriteRenderer m_Render = m_TP1.GetComponent <SpriteRenderer>(); m_Render.sortingLayerName = "Bounds"; }
private void TP2PingPangOneStop() { SpriteRenderer m_Render = m_TP2.GetComponent <SpriteRenderer>(); m_Render.sortingLayerName = "warriorCenter"; }
private void SetLayer(ClimingTowerInfo data, bool isAllPass) { if (v_StyleLayer != null) { for (int i = 0; i < v_StyleLayer.Length; i++) { v_StyleLayer[i].v_HaveSetData = false; } } //拿塔的数据,拿4层就可以了 int total = 4; List <Data.ClimingTowerTemplate> datas = Data.EventTemplateManager.Instance.GetClimingTowerData(data.v_Level, isAllPass ? 20 : data.v_CurrentLayer, total); if (datas != null && datas.Count > 0) { Data.ClimingTowerTemplate layerData = null; LTClimingTowerLayer layerController = null; int result = (datas[0].layer % 2 == 0) ? 0 : 1; for (int i = 0; i < total; i++) { //层的数据 if (datas.Count > i) { layerData = datas[i]; SetLayerState(ref layerData); } else { layerData = null; } //设置层的界面 layerController = v_StyleLayer[i]; if (layerController != null) { layerController.mDMono.gameObject.name = (total - i).ToString(); if (layerData != null) { layerController.F_SetData(v_Api.RequestChallengeLayer, isAllPass ? null : layerData, layerData.layer); } } } } if (v_Grid != null) { v_Grid.Reposition(); } if (v_TweenPosition != null) { v_TweenPosition.to = (data != null && data.v_CurrentLayer == 1) ? EndPos.localPosition : EndPos2.localPosition; var tweenAlpha = v_TweenPosition.GetComponent <TweenAlpha>(); if (tweenAlpha != null) { tweenAlpha.ResetToBeginning(); tweenAlpha.PlayForward(); } v_TweenPosition.ResetToBeginning(); v_TweenPosition.PlayForward(); } }