示例#1
0
    void Start()
    {
        HOTween.Init(true, true, true);
        HOPath     path  = GetComponent <HOPath>();
        TweenParms param = new TweenParms();

        param.Prop("position", path.MakePlugVector3Path(), true);
        param.Loops(-1, type);
        param.Ease(easeType);
        HOTween.To(transform, time, param);
    }
示例#2
0
    //-------------------------------------------------------------------------------------
    // Update
    //-------------------------------------------------------------------------------------
    void Update()
    {
        switch (m_Rno)
        {
        case 0:
        {
            m_Rno = 1;

            // jump
            var parms = new TweenParms();
            parms.Prop("position", new Vector3(0, 2, 0), true);
            parms.Ease(EaseType.EaseInOutQuint);
            parms.Loops(2, LoopType.Yoyo);

            m_Tweener = HOTween.To(this.transform, 0.6f, parms);

            // rolling
            var parms2 = new TweenParms();
            var angle  = this.transform.eulerAngles;
            angle.x += 180.0f;

            parms2.Prop("eulerAngles", new Vector3(360, 0, 0));
            parms2.Ease(EaseType.EaseInOutQuint);

            HOTween.To(this.transform, 1.2f, parms2);
        }
        break;

        case 1:
        {
            if (m_Tweener.isComplete)
            {
                m_Rno   = 2;
                m_Timer = 0.10f;
            }
        }
        break;

        case 2:
        {
            m_Timer -= Time.deltaTime;
            if (m_Timer < 0.0f)
            {
                m_Rno = 0;
            }
        }
        break;
        }
    }
示例#3
0
    //-------------------------------------------------------------------------------------
    // Update
    //-------------------------------------------------------------------------------------
    void Update()
    {
        switch (m_Rno)
        {
        case 0:
        {
            m_Rno = 1;

            var parms = new TweenParms();
            parms.Prop("position", new Vector3(0, 2, 0), true);
            parms.Ease(EaseType.EaseOutExpo);
            parms.Loops(2, LoopType.Yoyo);

            m_Tweener = HOTween.To(this.transform, 0.6f, parms);
        }
        break;

        case 1:
        {
            if (m_Tweener.isComplete)
            {
                m_Rno   = 2;
                m_Timer = 0.10f;
            }
        }
        break;

        case 2:
        {
            m_Timer -= Time.deltaTime;
            if (m_Timer < 0.0f)
            {
                m_Rno = 0;
            }
        }
        break;
        }
    }
示例#4
0
    void Start()
    {
        stairPieces     = new List <GameObject>();
        stairPieceTween = new List <Tweener>();

        TweenParms parms = new TweenParms();

        parms.Ease(EaseType.EaseInOutExpo);
        parms.Loops(-1, LoopType.Yoyo);

        int i = 0;

        foreach (Transform child in transform.Cast <Transform>().OrderBy(t => t.position.y).Reverse())
        {
            GameObject gameObject = child.gameObject;
            stairPieces.Add(gameObject);

            parms.Prop("localPosition", gameObject.transform.localPosition + new Vector3(-5, 0, 0));
            parms.Delay(i * 0.2f);
            Tweener tweener = HOTween.To(gameObject.transform, 1, parms);
            stairPieceTween.Add(tweener);
            i++;
        }
    }
示例#5
0
文件: hoMove.cs 项目: CRomeroP/VJ-3D
    //creates a new HOTween tween which moves us to the next waypoint
    //(defined by passed arguments)
    internal void CreateTween()
    {
        //play walk animation if set
        PlayWalk();

        //prepare HOTween's parameters, you can look them up here
        //http://www.holoville.com/hotween/documentation.html
        ////////////////////////////////////////////////////////////

        //create new HOTween plugin for curved paths
        //pass in array of Vector3 waypoint positions, relative = true
        plugPath = new PlugVector3Path(wpPos, true, pathtype);

        //orients the tween target along the path
        //constrains this game object on one axis
        if (orientToPath || lockAxis != Axis.None)
        {
            plugPath.OrientToPath(lookAhead, lockAxis);
        }

        //lock position axis
        if (lockPosition != Axis.None)
        {
            plugPath.LockPosition(lockPosition);
        }

        //create a smooth path if closePath was true
        if (closePath)
        {
            plugPath.ClosePath(true);
        }

        //create TweenParms for storing HOTween's parameters
        tParms = new TweenParms();
        //sets the path plugin as tween position property
        if (local)
        {
            tParms.Prop("localPosition", plugPath);
        }
        else
        {
            tParms.Prop("position", plugPath);
        }
        //additional tween parameters for partial tweens
        tParms.AutoKill(false);
        tParms.Pause(true);
        tParms.Loops(1);

        //differ between TimeValue like mentioned above at enum TimeValue
        //use speed with linear easing
        if (timeValue == TimeValue.speed)
        {
            tParms.SpeedBased();
            tParms.Ease(EaseType.Linear);
        }
        else
        {
            //use time in seconds and the chosen easetype
            tParms.Ease(easetype);
        }

        //create a new tween, move this gameobject with given arguments
        tween = HOTween.To(transform, originSpeed, tParms);

        //continue new tween with adjusted speed if it was changed before
        if (originSpeed != speed)
        {
            ChangeSpeed(speed);
        }
    }
        //creates a new HOTween tween with give arguments that moves along the path
        private void CreateTween()
        {
            //prepare HOTween's parameters, you can look them up here
            //http://www.holoville.com/hotween/documentation.html

            //create new plugin for curved paths
            //pass in array of Vector3 waypoint positions, relative = true
            plugPath = new PlugVector3Path(waypoints, true, pathType);

            //orients the tween target along the path
            if (orientToPath)
            {
                plugPath.OrientToPath(lookAhead, lockAxis);
            }

            //lock position axis, if set
            if (lockPosition != Holoville.HOTween.Axis.None)
            {
                plugPath.LockPosition(lockPosition);
            }

            //create a closed loop, if set
            if (loopType == LoopType.loop && closeLoop)
            {
                plugPath.ClosePath(true);
            }

            //create TweenParms for storing HOTween's parameters
            tParms = new TweenParms();
            //sets the path plugin as tween position property
            tParms.Prop("position", plugPath);

            //additional tween parameters
            tParms.AutoKill(false);
            tParms.Loops(1);
            if (!moveToPath)
            {
                tParms.OnComplete(ReachedEnd);
            }

            //differ between TimeValue, use speed with linear easing
            //or time based tweening with an animation easetype
            if (timeValue == TimeValue.speed)
            {
                tParms.SpeedBased();
                tParms.Ease(EaseType.Linear);
            }
            else
            {
                //use time in seconds and the chosen easetype
                if (easeType == Holoville.HOTween.EaseType.AnimationCurve)
                {
                    tParms.Ease(animEaseType);
                }
                else
                {
                    tParms.Ease(easeType);
                }
            }

            //finally create the tween
            tween = HOTween.To(transform, originSpeed, tParms);

            //continue new tween with adjusted speed if it was changed before
            if (originSpeed != speed)
            {
                ChangeSpeed(speed);
            }
        }