void OnMapBackgroundScrolled(GameObject go, float delta) { UIStretch theStretch = background.GetComponent <UIStretch>(); if (delta > 0) { if (zoomLevel > -numZoomLevels && !isZooming) { zoomLevel--; isZooming = true; float orthoSize = Mathf.Pow(zoomFactor, zoomLevel); TweenOrthoSize tos = TweenOrthoSize.Begin(UICamera.currentCamera.gameObject, zoomSpeed, orthoSize); theStretch.relativeSize.x = orthoSize; theStretch.relativeSize.y = orthoSize; tos.callWhenFinished = "endZooming"; tos.eventReceiver = this.gameObject; } } else { if (zoomLevel < numZoomLevels && !isZooming) { zoomLevel++; isZooming = true; float orthoSize = Mathf.Pow(zoomFactor, zoomLevel); TweenOrthoSize tos = TweenOrthoSize.Begin(UICamera.currentCamera.gameObject, zoomSpeed, orthoSize); tos.callWhenFinished = "endZoomUpdateBackground"; tos.eventReceiver = this.gameObject; } } }
public override void OnInspectorGUI() { GUILayout.Space(6f); NGUIEditorTools.SetLabelWidth(120f); TweenOrthoSize tw = target as TweenOrthoSize; GUI.changed = false; float from = EditorGUILayout.FloatField("From", tw.from); float to = EditorGUILayout.FloatField("To", tw.to); if (from < 0f) { from = 0f; } if (to < 0f) { to = 0f; } if (GUI.changed) { NGUIEditorTools.RegisterUndo("Tween Change", tw); tw.from = from; tw.to = to; NGUITools.SetDirty(tw); } DrawCommonProperties(); }
// Use this for initialization void Start() { tweenOrthoSize = GetComponent<TweenOrthoSize>(); tweenPosition = GetComponent<TweenPosition>(); TouchUI = GameObject.Find("TouchUI"); skeletonAnimation = GameObject.Find("title").GetComponent<SkeletonAnimation>(); }
static public int get_to(IntPtr l) { try { TweenOrthoSize self = (TweenOrthoSize)checkSelf(l); pushValue(l, true); pushValue(l, self.to); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetEndToCurrentValue(IntPtr l) { try { TweenOrthoSize self = (TweenOrthoSize)checkSelf(l); self.SetEndToCurrentValue(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static TweenOrthoSize Begin(GameObject go, float duration, float to) { TweenOrthoSize size = UITweener.Begin <TweenOrthoSize>(go, duration); size.from = size.orthoSize; size.to = to; if (duration <= 0f) { size.Sample(1f, true); size.enabled = false; } return(size); }
public static TweenOrthoSize Begin(GameObject go, float duration, float to) { TweenOrthoSize tweenOrthoSize = UITweener.Begin <TweenOrthoSize>(go, duration); tweenOrthoSize.from = tweenOrthoSize.value; tweenOrthoSize.to = to; if (duration <= 0f) { tweenOrthoSize.Sample(1f, isFinished: true); tweenOrthoSize.enabled = false; } return(tweenOrthoSize); }
static public int constructor(IntPtr l) { try { TweenOrthoSize o; o = new TweenOrthoSize(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// Start the tweening operation. /// </summary> static public TweenOrthoSize Begin(GameObject go, float duration, float to) { TweenOrthoSize comp = UITweener.Begin <TweenOrthoSize>(go, duration); comp.from = comp.value; comp.to = to; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
static public int set_from(IntPtr l) { try { TweenOrthoSize self = (TweenOrthoSize)checkSelf(l); System.Single v; checkType(l, 2, out v); self.from = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_value(IntPtr l) { try { TweenOrthoSize self = (TweenOrthoSize)checkSelf(l); float v; checkType(l, 2, out v); self.value = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Begin_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); var ret = TweenOrthoSize.Begin(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
// Use this for initialization void Start() { _nowprocess = 0; tweenOrthoSize = GetComponent <TweenOrthoSize>(); tweenPosition = GetComponent <TweenPosition>(); }
// Use this for initialization void Start() { _nowprocess = 0; tweenOrthoSize = GetComponent<TweenOrthoSize>(); tweenPosition = GetComponent<TweenPosition>(); }
public unsafe static long $Invoke0(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TweenOrthoSize.Begin((GameObject)GCHandledObjects.GCHandleToObject(*args), *(float *)(args + 1), *(float *)(args + 2)))); }