public MoveByOptions(Vector3 offset, float duration = 1) { this.offset = offset; this.spaceType = SpaceType.Local; this.customSpaceTransform = null; this.tweenOptions = new TweenOptions(duration); }
public override Tween CreateTween(TweenOptions data) { if (data.Target.GetComponent <Renderer>() == null) { return(null); } bool curveExist = (data.Ease == Ease.Custom) && data.Curve.length >= 2; var tween = new UnityTweenMaterialColor(data.Target.GetComponent <Renderer>(), data.Color.To, data.IsAdditive); if (data.Color.FromIsDifferentThanCurrent) { tween.SetFrom(data.Color.From); } tween.SetDelay(data.Delay).SetDuration(data.Duration); if (curveExist) { tween.SetForwardEase(data.Curve); } else { tween.SetForwardEase(data.Ease); } return(tween); }
public override Tween CreateTween(TweenOptions data) { if (data.Target.transform == null) { return(null); } bool curveExist = (data.Ease == Ease.Custom) && data.Curve.length >= 2; var tween = new UnityTweenPosition(data.Target.transform, data.Vector.To, data.IsAdditive); if (data.Vector.FromIsDifferentThanCurrent) { tween.SetFrom(data.Vector.From); } tween.SetDelay(data.Delay).SetDuration(data.Duration); if (curveExist) { tween.SetForwardEase(data.Curve); } else { tween.SetForwardEase(data.Ease); } return(tween); }
public MoveToOptions(Vector3 position, float duration = 1) { this.position = position; this.spaceType = SpaceType.Local; this.customSpaceTransform = null; this.tweenOptions = new TweenOptions(duration); }
public static TweenActionDriver <TState> Prepare(TState state, TweenOptions options) { TweenActionDriver <TState> driver = _pool.Request(); driver.Prepare(state, options, _tokenAllocator.Next()); Trace.TraceAllocation(driver); return(driver); }
public void Initialize(TweenOptions o) { duration = o.duration; EndEvent = o.EndEvent; StartVector = o.StartVector; EndVector = o.EndVector; curve = o.curve; tweenType = o.tweenType; timer = 0; }
private void Prepare(TState userState, TweenOptions options, short token) { if (status != TweenStatus.NotPrepared) { throw new System.InvalidOperationException("Status error:" + this.status); } _tweenOptions = options; _actionState = new ActionState(options.duration, options.ease); _userState = userState; _paused = false; _token = token; _actionState.status = TweenStatus.Prepared; this.autoRelease = true; this.RegisterTick(); }
public override Tween CreateTween(TweenOptions data) { if (data.Target.GetComponent<RectTransform>() == null) return null; bool curveExist = (data.Ease == Ease.Custom) && data.Curve.length >= 2; var tween = new UnityTweenAnchoredPosition(data.Target.GetComponent<RectTransform>(), data.Vector.To, data.IsAdditive); if (data.Vector.FromIsDifferentThanCurrent) tween.SetFrom(data.Vector.From); tween.SetDelay(data.Delay).SetDuration(data.Duration); if (curveExist) tween.SetForwardEase(data.Curve); else tween.SetForwardEase(data.Ease); return tween; }
private static TweenOperation CompositeInternal(List <TweenOperation> operations) { var duration = 0f; for (var i = 0; i < operations.Count; i++) { var op = operations[i]; duration = Mathf.Max(duration, op.duration); op.paused = true; op.autoRelease = false; } var state = new State() { operations = operations }; var tweenOptions = new TweenOptions(duration); return(TweenAction <State> .Prepare(state, tweenOptions)); }
/// <summary> /// operations必须是从pool中取的 /// </summary> private static TweenOperation CompositeInternal(List <TweenOperation> operations) { var duration = 0f; for (var i = 0; i < operations.Count; i++) { var op = operations[i]; duration += op.duration; op.paused = true; op.autoRelease = false; } if (duration < 0) { throw new System.InvalidOperationException("duration of tweens out of bounds"); } var state = new State() { operations = operations, }; var tweenOptions = new TweenOptions(duration); return(TweenAction <State> .Prepare(state, tweenOptions)); }
public static Tween CreateTween(AnimationType type, TweenOptions data) { return(_tweens[type].CreateTween(data)); }
public TintToOptions(Color color, TweenOptions tweenOptions) { this.color = color; this.tweenOptions = tweenOptions; }
public TintToOptions(Color color, float duration = 1) { this.color = color; this.tweenOptions = new TweenOptions(duration); }
public AlphaToOptions(float alpha, float duration = 1) { this.alpha = alpha; tweenOptions = new TweenOptions(duration); }
public void Initialize(AttackBehaviourDefinition def) { forwardTweeningOptions = def.ForwardTweeningOptions; backwardTweeningOptions = def.BackwardTweeningOptions; }
public ScaleToOptions(Vector3 scale, float duration = 1) { this.scale = scale; this.tweenOptions = new TweenOptions(duration); }
public TweenOperation Action <TContext>(InterpolationUpdate <TValue, TContext> onUpdate, TContext context, TweenOptions options) { return(UpdateController <TContext> .Prepare(from, to, onUpdate, context, options)); }
public TweenOperation Property(object target, IPropertyAccesser <TValue> property, TweenOptions options) { return(PropertyController.Prepare(target, property, delta, options)); }
public static TweenOperation Prepare(TState state, TweenOptions options) { var driver = TweenActionDriver <TState> .Prepare(state, options); return(new TweenOperation(driver)); }
public RotateToOptions(Vector3 eulerAngles, EaseFunction ease, float duration = 1) { this.eulerAngles = eulerAngles; this.tweenOptions = new TweenOptions(duration, ease); }
public RotateToOptions(Vector3 eulerAngles, float duration = 1) { this.eulerAngles = eulerAngles; this.tweenOptions = new TweenOptions(duration); }
public ScaleToOptions(Vector3 scale, EaseFunction ease, float duration = 1) { this.scale = scale; this.tweenOptions = new TweenOptions(duration, ease); }
public static TweenOperation Prepare(TValue from, TValue to, InterpolationUpdate <TValue, TContext> onUpdate, TContext context, TweenOptions options) { var state = new State() { from = from, to = to, onUpdate = onUpdate, context = context, }; return(TweenAction <State> .Prepare(state, options)); }
public AnchoredPositionToOptions(Vector2 position, float duration) { this.position = position; this.tweenOptions = new TweenOptions(duration); }
public static TweenOperation Prepare(TObject target,PropertyAccesser<TObject,TValue> property, TValue from,TweenOptions options){ var state = new State(){ from = from, target = target, property = property }; return TweenAction<State>.Prepare(state,options); }
public TweenOperation Property <TObject>(TObject target, IPropertyAccesser <TObject, TValue> property, TweenOptions options) { return(PropertyController.Prepare(target, property, _values, options)); }
public abstract Tween CreateTween(TweenOptions data);
public static TweenOperation Prepare(object target, IPropertyAccesser <TValue> property, TValue delta, TweenOptions options) { var state = new State() { delta = delta, target = target, property = property }; return(TweenAction <State> .Prepare(state, options)); }
public TweenOperation Property <TObject>(TObject target, PropertyAccesser <TObject, TValue> property, TweenOptions options) { var context = new TargetProperty <TObject, TValue>(target, property); return(this.Action(PropertyUpdateAction <TObject> .onUpdate, context, options)); }