/// <summary> /// Start the tweening operation. /// </summary> static public TweenColor Begin(GameObject go, float duration, float colorLerp) { TweenColor comp = UITweener.Begin <TweenColor>(go, duration); comp.from = comp.Color; comp.to = comp.GetColor(colorLerp); if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }