public void HealingDone() { isHealed = true; tutorialState = Tutorial_State.OpenShop; healMessage4.SetActive(false); ShopMessage1.SetActive(true); }
private void MovementTutorial() { if (isCharacterMoved) { tutorialState = Tutorial_State.Zoom; movementMessage.SetActive(false); zoomMessage.SetActive(true); } }
public void EndCutscene() { Debug.Log(tutorialState.ToString()); camera2.GetComponent <AudioListener>().enabled = false; mainCamera.GetComponent <AudioListener>().enabled = true; movementMessage.SetActive(true); tutorialState = Tutorial_State.Movement; Debug.Log(tutorialState.ToString()); }
private void FocusTutorial() { if (isFocuspressed) { if (taskTime == 0) { taskTime = Time.time; } if (Time.time - taskTime > 1) { tutorialState = Tutorial_State.Attack; focusMessage.SetActive(false); StartAttackTutorial(); taskTime = 0; } } }
private void CamMovementTutorial() { if (isWpressed && isApressed && isSpressed && isDpressed) { if (taskTime == 0) { taskTime = Time.time; } if (Time.time - taskTime > 1) { tutorialState = Tutorial_State.Focus; cameraMessage.SetActive(false); focusMessage.SetActive(true); taskTime = 0; } } }
private void RotationTutorial() { if (isQpressed && isEpressed) { if (taskTime == 0) { taskTime = Time.time; } if (Time.time - taskTime > 2) { tutorialState = Tutorial_State.Camera; rotationMessage.SetActive(false); cameraMessage.SetActive(true); taskTime = 0; } } }
private void ZoomTutorial() { if (isZoomIn) { if (taskTime == 0) { taskTime = Time.time; } if (Time.time - taskTime > 2) { tutorialState = Tutorial_State.Rotation; zoomMessage.SetActive(false); rotationMessage.SetActive(true); taskTime = 0; } } }
private void AttackTutorial() { if (enemiesDead == 2) { isAttacked = true; } if (isAttacked) { if (taskTime == 0) { taskTime = Time.time; } if (Time.time - taskTime > 1) { tutorialState = Tutorial_State.Heal; attackMessage.SetActive(false); healMessage.SetActive(true); } } }
public void CloseShopDone() { tutorialState = Tutorial_State.EndTutorial; shopMessage2.SetActive(false); endMessage.SetActive(true); }
public void OpenShopDone() { tutorialState = Tutorial_State.CloseShop; ShopMessage1.SetActive(false); shopMessage2.SetActive(true); }
public void SetState(Tutorial_State newState) { this.t_State = newState; //this.stateFinished[(int)newState] = false; }
public void SetStateFinish(Tutorial_State currentState, bool stateFinished) { this.stateFinished[(int)currentState] = stateFinished; ChangeState(); }