private void ButtonPressed(int id) { if (id == weapBtn.Id) { wm.SetDraw(!wm.draw); } else if (id == exitBtn.Id) { CameraHandler camhandl = GameObject.Find("CameraHandler").GetComponent <CameraHandler>(); camhandl.ActivateMainCam(); } }
public TutorialMenu (Rect area) { a = area; wm = new TutorialWeaponMenu(new Rect(a.width, 0, a.width, a.height)); wm.SetDraw(false); float xOff = 0.0f;//0.15f * a.width; float yOff = 0.0f;//0.02f * a.height; float btnWidth = a.width - 2*xOff; float btnHeight = 0.05f * a.height; Rect btnrec = new Rect(a.x + xOff, a.y + yOff, btnWidth, btnHeight); weapBtn = new MenuButton(btnrec, "weapons", ButtonPressed); weapBtn.SetDraw(true); btnrec = new Rect(btnrec.x, btnrec.y + btnHeight + yOff, btnWidth, btnHeight); exitBtn = new MenuButton(btnrec, "exit", ButtonPressed); exitBtn.SetDraw(true); }
public TutorialMenu(Rect area) { a = area; wm = new TutorialWeaponMenu(new Rect(a.width, 0, a.width, a.height)); wm.SetDraw(false); float xOff = 0.0f; //0.15f * a.width; float yOff = 0.0f; //0.02f * a.height; float btnWidth = a.width - 2 * xOff; float btnHeight = 0.05f * a.height; Rect btnrec = new Rect(a.x + xOff, a.y + yOff, btnWidth, btnHeight); weapBtn = new MenuButton(btnrec, "weapons", ButtonPressed); weapBtn.SetDraw(true); btnrec = new Rect(btnrec.x, btnrec.y + btnHeight + yOff, btnWidth, btnHeight); exitBtn = new MenuButton(btnrec, "exit", ButtonPressed); exitBtn.SetDraw(true); }