private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Player") { TutorialText.ChangeText(""); } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { TutorialText.ChangeText("Press E to pick up Item"); if (Input.GetKey(KeyCode.E)) { other.gameObject.GetComponent <PlayerInventoryManager>().OnPickup(this.gameObject, this.item); } } }
public void OnPointerExit() { TutorialText.ChangeText(""); InfoUpdater.EnterAction(null); }
public void OnPointerEnter() { TutorialText.ChangeText("Click an Item to drop it"); InfoUpdater.EnterAction(item); }