private void OnTutorialOpen(TutorialOpen T) { if (T.Tutorial == gameObject) { StartCoroutine(Open()); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } scriptTuto = ScriptTutoObject.GetComponent <PauseTuto>(); }
private void OnTutorialOpen(TutorialOpen T) { ShowTutorial = true; Freeze(); }