public GameGoalState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public BoardExpansionState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public PieceFlippingState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public LifeUsageState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public GameOverExplanationState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public TutorialEndState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public PersistentPiecesState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public PiecePlacementState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public PieceRotationState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public BoardPaintingState(TutorialGameMode gameMode) { this.gameMode = gameMode; }
public PieceComplexityState(TutorialGameMode gameMode) { this.gameMode = gameMode; }