public void AddTutorialData(string type, TutorialData data) { TutorialData.TUTORIAL_TYPE enumType = TutorialData.TUTORIAL_TYPE.MAIN; if (type == "main") { enumType = TutorialData.TUTORIAL_TYPE.MAIN; } else if (type == "pose") { enumType = TutorialData.TUTORIAL_TYPE.POSE; } else if (type == "angle") { enumType = TutorialData.TUTORIAL_TYPE.ANGLE; } else if (type == "tempo") { enumType = TutorialData.TUTORIAL_TYPE.TEMPO; } if (TutorialDataList.ContainsKey(enumType)) { TutorialDataList[enumType].Add(data); } else { TutorialDataList.Add(enumType, new List <TutorialData>()); TutorialDataList[enumType].Add(data); } }
public void Registrate(string username, string password) { username = User.PrepareUsername(username); using (var context = new TutorialData()) { if (!UsernameIsValid(username)) { throw new RegistrationException(Resources.ErrorUsername); } if (password.Length < MinPassword) { throw new RegistrationException(Resources.ErrorShortPassword); } if (context.Users.Any(u => u.Username.Equals(username))) { throw new RegistrationException(Resources.ErrorAlreadyExists); } password = User.PreparePassword(password); context.Users.Add(new User { Username = username, Password = password }); context.SaveChanges(); } this.username = username; }
public void LoadTutorialData() //Json 파일 불러오기 { string str2 = File.ReadAllText(Application.dataPath + "/TestJson.json"); tutorialData = JsonUtility.FromJson <TutorialData>(str2); Debug.Log(tutorialData.tutorialCheck); }
public static void CompleteTutorial(TutorialData tutData, int seeTime = 1) { if (!HasSeenTutorial(tutData)) { if (!data.finishedTutorials.ContainsKey(tutData.Id)) { data.finishedTutorials.Add(tutData.Id, 0); } data.finishedTutorials[tutData.Id] += 1; if (!cacheHasSeenTutorial.ContainsKey(tutData.Id)) { cacheHasSeenTutorial.Add(tutData.Id, 0); } cacheHasSeenTutorial[tutData.Id] = data.finishedTutorials[tutData.Id]; TutorialManager.activeTutorials.Remove(tutData.Id); if (tutData.saveOnDone) { TutorialManager.Save(); } isShowing = false; onCompleteTutorial?.Invoke(tutData); FirebaseManager.LogEvent($"Tutorial_Done_{tutData.Id}"); } }
void ActivateTutorial(TutorialData tutorial) { _queue.Enqueue(tutorial); if (!_isPanelOpen) { OpenPanel(); } }
public void Restore() { byte[] data = ArchiveMgr.Instance.GetData(TutorialDataArchiveKey); if (null != data) { TutorialData.Deserialize(data); } data = ArchiveMgr.Instance.GetData(MetalScanDataArchiveKey); if (null != data) { MetalScanData.Deserialize(data); } data = ArchiveMgr.Instance.GetData(MessageDataArchveKey); if (null != data) { MessageData.Deserialize(data); } data = ArchiveMgr.Instance.GetData(MonsterHandbookDataArchveKey); if (null != data) { MonsterHandbookData.Deserialize(data); } }
private void CheckAndShowDialogBox(TutorialData data) { if (data != null && !string.IsNullOrEmpty(data.header) && !string.IsNullOrEmpty(data.content)) { dialogBox.ShowDialogBox(data.header, data.content); } }
private void Init() { playerFleetData = new PlayerFleetData(); pirates_AI_Data = new AI_Data(); galaxyMapData = new GalaxyMapData(); tutorialData = new TutorialData(); }
protected void GuideComplete() { if (OnComplete != null) { OnComplete(this, null); } Status = ExecuteStatus.End; //记录剩余次数 TutorialData data = _TutorialManager.GetDataByID(GuideID); if (data != null && data.bAfterExeSub) { string account = Util.CallMethod("UILoginCtrl", "GetAccount")[0].ToString(); int timeleft = PlayerPrefs.GetInt(account + GuideID.ToString(), -1); if (timeleft != -1) { timeleft -= 1; if (timeleft < 0) { timeleft = 0; } PlayerPrefs.SetInt(account + GuideID.ToString(), timeleft); } else { timeleft = data.ExeTimes - 1; if (timeleft < 0) { timeleft = 0; } PlayerPrefs.SetInt(account + GuideID.ToString(), timeleft); } } }
private bool TryShowTutorial(string id, float x, float y) { if (GameManager.Instance.Settings.User.IsTutorialShowed(id) || Finished) { return(false); } if (!GameManager.Instance.Settings.User.Tutorials) { GameManager.Instance.Settings.User.SetTutorialShowed(id); return(false); } TutorialData data = GameManager.Instance.GameData.XMLtutorialsData[id]; if (x != -6666) { data.X = x; } if (y != -6666) { data.Y = y; } if (CurrentTutorials.ContainsKey(id)) { return(false); } else { ShowTutorial(data); return(true); } }
protected override void SetOfflineData(OfflineDatabase offlineDatabase, IOfflineDefinitionLoader offlineDefinitions) { TutorialData value = offlineDatabase.Read <TutorialData>(); value.Init(); offlineDatabase.Write(value); }
public static ModuleItem GetModuleItem(TutorialData tutorialData) { ModuleItem item3; long itemMarketId = tutorialData.TutorialStep.GetComponent <TutorialSelectItemDataComponent>().itemMarketId; using (IEnumerator <ModuleItem> enumerator = GarageItemsRegistry.Modules.GetEnumerator()) { while (true) { if (enumerator.MoveNext()) { ModuleItem current = enumerator.Current; long id = current.MarketItem.Id; if (!id.Equals(itemMarketId)) { continue; } item3 = current; } else { return(null); } break; } } return(item3); }
public void New() { MetalScanData.Clear(); //lz-2016.07.25 添加清空方法,在新游戏的时候清空保存的用户数据 MessageData.Clear(); TutorialData.Clear(); MonsterHandbookData.Clear(); }
public override void RunStep(TutorialData data) { base.RunStep(data); CheckForSkipTutorial eventInstance = new CheckForSkipTutorial(); TutorialStepHandler.EngineService.Engine.ScheduleEvent(eventInstance, data.TutorialStep); TutorialCanvas.Instance.ShowIntroDialog(data, eventInstance.canSkipTutorial); }
private void OnTutorialEnd(TutorialData data) { if (LevelInfo.current.IsFirstLevel()) { var btn = AbaTowerButton.GetComponentInChildren <Button>(); Util.DisplayGlowUI(btn.transform); AbaTowerButton.GetComponentInChildren <Button>().interactable = true; } }
private async void OnDismissed(TutorialData data) { dialogBox.CloseDialogBox(); await System.Threading.Tasks.Task.Delay(200); EndTutorial(); data.callback?.Invoke(); tutorialActive = false; }
public void Abort() { //中止 foreach (var v in _Variables.Values) { if (v is GameObject) { GameObject go = v as GameObject; ResetLayer(go); } } HideTips(); HidePointer(); _waitItemID = 0; _waitObjectPath = null; _waitPopupType = 0; _waitValueField = null; _waitValueTarget = null; if (_waitClickTarget) { WaitClickHandle(_waitClickTarget); } _pc = _stepLines.Length; _canNext = true; //记录剩余次数 TutorialData data = _TutorialManager.GetDataByID(GuideID); if (data != null && data.bAfterExeSub) { string account = Util.CallMethod("UILoginCtrl", "GetAccount")[0].ToString(); int timeleft = PlayerPrefs.GetInt(account + GuideID.ToString(), -1); if (timeleft != -1) { timeleft -= 1; if (timeleft < 0) { timeleft = 0; } PlayerPrefs.SetInt(account + GuideID.ToString(), timeleft); } else { timeleft = data.ExeTimes - 1; if (timeleft < 0) { timeleft = 0; } PlayerPrefs.SetInt(account + GuideID.ToString(), timeleft); } } }
private void OnTutorialStart(TutorialData data) { if (LevelInfo.current.IsFirstLevel()) { if (data.IsTapAbaButtonRequiredAction()) { SlideInPanel(0); } } }
public override void RunStep(TutorialData data) { base.RunStep(data); OpenTutorialContainerEvent eventInstance = new OpenTutorialContainerEvent { StepId = data.TutorialStep.GetComponent <TutorialStepDataComponent>().StepId, ItemId = data.TutorialStep.GetComponent <TutorialSelectItemDataComponent>().itemMarketId }; TutorialStepHandler.EngineService.Engine.ScheduleEvent(eventInstance, TutorialStepHandler.EngineService.EntityStub); this.StepComplete(); }
protected override void PerformOfflineAction(OfflineDatabase offlineDatabase, IOfflineDefinitionLoader offlineDefinitions) { TutorialData value = offlineDatabase.Read <TutorialData>(); value.Init(); offlineDatabase.Write(value); TutorialResponse = new TutorialResponse { tutorialBytes = new List <sbyte>(value.Bytes) }; }
public void DeSerialize(ref TutorialData tutorialData) { tutorialData.ShowTutorials = this.ShowTutorials; }
// Use this for initialization void Awake() { if (battlebeardData == null) { battlebeardData = new TutorialData(); } if(stormshaperData == null) { stormshaperData = new TutorialData(); } addListeners(); }
void show(PlayerType p) { if (showing || p == PlayerType.None) { return; } if (p != currentPlayer) { currentData = (p == PlayerType.Battlebeard ? battlebeardData : stormshaperData); currentPlayer = p; CommanderImage.sprite = (p == PlayerType.Battlebeard ? BattlebeardImage : StormshaperImage); } if(currentData.NeverShow) { return; } HideToggle.isOn = false; showing = true; Lerp.LerpTo(In.position); }