void EnableTutorial() { if (!tutorialCamera.TutorialsEnabled()) { return; } tutorialCamera.ShowTutorialText("Click glowing objects to grapple", false); GUIController.DisableButtons(); #if UNITY_ANDROID || UNITY_IPHONE //GUIController.ShowText("Tutorial", "Tap glowing objects to grapple"); #else //GUIController.ShowText("Tutorial", "Click glowing objects to grapple"); #endif GameObject.Find("Player").GetComponent <GrapplingHook>().currentTutorial = gameObject; //outline.enabled = true; GUIController.EnableImage("Tap"); SendMessage("ActivateSlowDown"); }
private IEnumerator ShowStartText() { yield return(new WaitForEndOfFrame()); if (!LevelStart.started) { tutorialCamera.ShowTutorialText("Click anywhere to begin", false, "Level Start"); } }
void EnableTutorial() { if (!tutorialCamera.TutorialsEnabled()) { return; } tutorialCamera.ShowTutorialText("Land on objects to slide across them", false); //GUIController.ShowText("Tutorial", "Land on objects to slide across them"); }
void EnableTutorial() { GUIController.DisableButtons(); tutorialCamera.ShowTutorialText("Drag to alter your trajectory", false); //GUIController.ShowText("TutorialText"); finger.enabled = true; //Time.timeScale = 0.0f; tutorialEnabled = true; SendMessage("ActivateSlowDown"); }
void EnableTutorial() { if (!tutorialCamera.TutorialsEnabled()) { return; } tutorialCamera.ShowTutorialText("Click again anywhere to release", false); GUIController.DisableButtons(); #if UNITY_ANDROID || UNITY_IPHONE //GUIController.ShowText("Tutorial", "Tap again anywhere to release"); #else //GUIController.ShowText("Tutorial", "Click again anywhere to release"); #endif //GUIController.EnableImage("Tap2"); GameObject.Find("Player").GetComponent <GrapplingHook>().currentTutorial = gameObject; SendMessage("ActivateSlowDown"); }