private void Start() { Instance = this; player = GameObject.Find("Player"); dataController = GameObject.Find("PlayerDataController"); InitButton(); // if (!TutorialData.Instance.GetTutorialFlag()) // { // } // else // { // tutorialShowObj.SetActive(false); // } }
void Update() { //if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetButtonDown("Fire1")) { TutorialButtonController.GetTBC().UITutNext(); } //if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetButtonDown("Fire2")) { TutorialButtonController.GetTBC().UITutPrev(); } if (Input.GetKeyDown(KeyCode.RightArrow)) { TutorialButtonController.GetTBC().UITutNext(); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { TutorialButtonController.GetTBC().UITutPrev(); } if (Input.GetButtonDown("back") || Input.GetKeyDown(KeyCode.Escape)) { TutorialButtonController.GetTBC().LoadMenu(); } }