// Use this for initialization void Start() { tutorial = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <TutorialAppear>(); //Set user of skill to enemy(Didn't use same code as player) for (int i = 0; i < GetComponent <EnemyVariableManager>().skillList.Count; i++) { GetComponent <EnemyVariableManager>().skillList[i].GetComponent <SkillEffect>().user = this.gameObject; } }
private void Awake() { tutorial = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <TutorialAppear>(); }
public void Awake() { tutorial = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <TutorialAppear>(); ArtifactSpawner = artifactSpawnerSingleton.instance.gameObject; }